build: rename repository folder ChatTwo to HellionChat

Repository folder, csproj, solution and all CI/build paths now use
the consolidated HellionChat name.

- ChatTwo/ → HellionChat/ (git mv preserves history with --follow)
- ChatTwo.csproj → HellionChat.csproj
- ChatTwo.sln → HellionChat.sln; obsolete Tests project entry removed
  (private/untracked sandbox)
- AssemblyInfo.cs InternalsVisibleTo for ChatTwo.Tests removed
  (file emptied; can be repopulated when actual tests land)
- repo.json and yaml image URLs updated (ChatTwo/images/ → HellionChat/images/)
- .github/workflows/{build,codeql,release}.yml csproj paths
- .github/dependabot.yml directory path

Functional behavior unchanged.
This commit is contained in:
2026-05-03 21:30:07 +02:00
parent cd6afb32cb
commit 1f7f0945c5
114 changed files with 18 additions and 25 deletions
+58
View File
@@ -0,0 +1,58 @@
using HellionChat.Resources;
using HellionChat.Util;
using Dalamud.Interface.ImGuiNotification;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Info;
namespace HellionChat.GameFunctions;
internal static unsafe class Party
{
internal static void InviteSameWorld(string name, ushort world, ulong contentId)
{
// this only works if target is on the same world
fixed (byte* namePtr = name.ToTerminatedBytes()) {
InfoProxyPartyInvite.Instance()->InviteToParty(contentId, namePtr, world);
}
}
internal static void InviteOtherWorld(ulong contentId, ushort worldId = 0)
{
// third param is world, but it requires a specific world
// if they're not on that world, it will fail
// pass 0 and it will work on any world EXCEPT for the world the
// current player is on
if (contentId == 0)
{
WrapperUtil.AddNotification(Language.PartyInvite_NoId, NotificationType.Warning);
return;
}
InfoProxyPartyInvite.Instance()->InviteToPartyContentId(contentId, worldId);
}
internal static void InviteInInstance(ulong contentId)
{
if (contentId == 0)
{
WrapperUtil.AddNotification(Language.PartyInvite_NoId, NotificationType.Warning);
return;
}
InfoProxyPartyInvite.Instance()->InviteToPartyInInstanceByContentId(contentId);
}
internal static void Kick(string name, ulong contentId)
{
fixed (byte* namePtr = name.ToTerminatedBytes()) {
AgentPartyMember.Instance()->Kick(namePtr, 0, contentId);
}
}
internal static void Promote(string name, ulong contentId)
{
fixed (byte* namePtr = name.ToTerminatedBytes()) {
AgentPartyMember.Instance()->Promote(namePtr, 0, contentId);
}
}
}