feat: add option to import chat colours from game
This commit is contained in:
@@ -55,6 +55,9 @@ internal sealed unsafe class Chat : IDisposable {
|
||||
[Signature("E8 ?? ?? ?? ?? 4C 8B C0 FF C3")]
|
||||
private readonly delegate* unmanaged<IntPtr, ulong, byte*> _getLinkshellName = null!;
|
||||
|
||||
[Signature("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B F2 48 8D B9")]
|
||||
private readonly delegate* unmanaged<IntPtr, uint, IntPtr> _getColourInfo = null!;
|
||||
|
||||
// Hooks
|
||||
|
||||
private delegate byte ChatLogRefreshDelegate(IntPtr log, ushort eventId, AtkValue* value);
|
||||
@@ -105,9 +108,13 @@ internal sealed unsafe class Chat : IDisposable {
|
||||
#pragma warning restore 0649
|
||||
|
||||
// Pointers
|
||||
|
||||
[Signature("48 8D 15 ?? ?? ?? ?? 0F B6 C8 48 8D 05", ScanType = ScanType.StaticAddress)]
|
||||
private readonly char* _currentCharacter = null!;
|
||||
|
||||
[Signature("48 8D 0D ?? ?? ?? ?? 8B 14 ?? 85 D2 7E ?? 48 8B 0D ?? ?? ?? ?? 48 83 C1 10 E8 ?? ?? ?? ?? 8B 70 ?? 41 8D 4D", ScanType = ScanType.StaticAddress)]
|
||||
private IntPtr ColourLookup { get; init; }
|
||||
|
||||
// Events
|
||||
|
||||
internal delegate void ChatActivatedEventDelegate(ChatActivatedArgs args);
|
||||
@@ -192,6 +199,41 @@ internal sealed unsafe class Chat : IDisposable {
|
||||
return cycleFunc(uiModule, idx);
|
||||
}
|
||||
|
||||
// This function looks up a channel's user-defined colour.
|
||||
//
|
||||
// If this function would ever return 0, it returns null instead.
|
||||
internal uint? GetChannelColour(ChatType type) {
|
||||
if (this._getColourInfo == null || this.ColourLookup == IntPtr.Zero) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Colours are retrieved by looking up their code in a lookup table. Some codes share a colour, so they're lumped into a parent code here.
|
||||
// Only codes >= 10 (say) have configurable colours.
|
||||
// After getting the lookup value for the code, it is passed into a function with a handler which returns a pointer.
|
||||
// This pointer + 32 is the RGB value. This functions returns RGBA with A always max.
|
||||
|
||||
var parent = new ChatCode((ushort) type).Parent();
|
||||
|
||||
switch (parent) {
|
||||
case ChatType.Debug:
|
||||
case ChatType.Urgent:
|
||||
case ChatType.Notice:
|
||||
return type.DefaultColour();
|
||||
}
|
||||
|
||||
var framework = (IntPtr) Framework.Instance();
|
||||
|
||||
var lookupResult = *(uint*) (this.ColourLookup + (int) parent * 4);
|
||||
var info = this._getColourInfo(framework + 16, lookupResult);
|
||||
var rgb = *(uint*) (info + 32) & 0xFFFFFF;
|
||||
|
||||
if (rgb == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return 0xFF | (rgb << 8);
|
||||
}
|
||||
|
||||
private readonly Dictionary<string, Keybind> _keybinds = new();
|
||||
internal IReadOnlyDictionary<string, Keybind> Keybinds => this._keybinds;
|
||||
|
||||
|
||||
@@ -50,8 +50,6 @@ internal unsafe class GameFunctions : IDisposable {
|
||||
|
||||
#pragma warning restore 0649
|
||||
|
||||
internal const int HqItemOffset = 1_000_000;
|
||||
|
||||
private Plugin Plugin { get; }
|
||||
internal Party Party { get; }
|
||||
internal Chat Chat { get; }
|
||||
|
||||
Reference in New Issue
Block a user