feat: add periodic recruitment payload
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@@ -175,6 +175,13 @@ internal sealed class PayloadHandler {
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this.ClickLinkPayload(chunk, payload, link);
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break;
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}
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case RawPayload raw: {
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if (Equals(raw, ChunkUtil.PeriodicRecruitmentLink)) {
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GameFunctions.OpenPartyFinder();
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}
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break;
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}
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}
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}
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