From 28b20ad6d3e22768e0cc39c10aa5b574d4e207e0 Mon Sep 17 00:00:00 2001 From: JonKazama-Hellion Date: Wed, 6 May 2026 14:17:13 +0200 Subject: [PATCH] chore: sync repo.json manifest to 1.2.2 --- repo.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/repo.json b/repo.json index 878bfd4..3078661 100644 --- a/repo.json +++ b/repo.json @@ -3,8 +3,8 @@ "Author": "JonKazama-Hellion", "Name": "Hellion Chat", "InternalName": "HellionChat", - "AssemblyVersion": "1.2.1.0", - "Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nv1.1.0 — Theme engine with five built-in themes (Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) plus JSON-based custom-theme authoring. Settings rebuilt around a card grid with section detail views. See docs/THEME-AUTHORING.md.\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.", + "AssemblyVersion": "1.2.2.0", + "Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nv1.1.0 — Theme engine with five built-in themes (Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) plus JSON-based custom-theme authoring. Settings rebuilt around a card grid with section detail views. See docs/THEME-AUTHORING.md.\n\nv1.2.2 — Theme catalogue grown to nine built-in themes: Hellion Arctic, Hellion Spectrum (CVD-safe Deuteran/Protan), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman.\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.", "ApplicableVersion": "any", "RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat", "Tags": [ @@ -20,12 +20,12 @@ "CanUnloadAsync": false, "LoadPriority": 0, "Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)", - "Changelog": "**Hellion Chat 1.2.1 — Settings Cleanup**\n\nRe-sorted the settings menu so related options live together. Card names now describe their contents in plain words — \"Theme & Layout\", \"Fonts & Colours\", \"Data Management\" — and each card has a short subtitle so you don't have to guess where a setting lives. No new features, just housekeeping.\n\nCard changes:\n\n- Theme & Layout (new) collects the theme picker, window frame style (title bar, sidebar, hide button, pop-out title bar) and the timestamp style options.\n- Fonts & Colours (new) is the new home for font choice, font size and per-channel chat colours.\n- Data Management (new) is everything you do with stored messages: retention windows, cleanup, export, the database viewer and the advanced shift-click tools. All previously scattered between Privacy and Database.\n- Privacy is now focused on one job: the privacy filter.\n- Chat absorbs the Auto-Tell-Tabs history preload slider that used to live under Privacy.\n- General groups the keybind mode under Input where it belongs.\n\nCleanup:\n\n- Removed legacy \"Style override\" option and the unused style-name field — both made obsolete by the Themes system in 1.1.0.\n- Removed the legacy WindowAlpha slider; if you had it set, the value is automatically migrated to Theme & Layout → Window Style → Window Transparency.\n- Removed the unused ShowThemeQuickPicker schema field.\n\nMigration v15 → v16:\n\n- A backup of your previous config is written to pluginConfigs/HellionChat.json.pre-v16-backup before the schema change, in case you want to roll back manually.\n- All other settings are preserved unchanged.\n- One-time toast on first start if you previously had Style override enabled — it explains the change. Users who never touched that setting see no toast.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.1.0 — Theme Foundation**\n\nFirst major UI cycle after the standalone v1.0.0 cut. Theme engine, five built-in themes, customisable JSON themes, modernised settings layout.\n\nNew themes (Settings → Themes):\n\n- **Hellion Arctic** — the brand default, Arctic Cyan + Ember Glow on industrial slate.\n- **Chat 2 Klassik** — Steel Blue on neutral grey, eckige Kanten. The upstream Chat 2 look on the new engine.\n- **Event Horizon** — Cosmic Purple on near-black. Deep-space mood.\n- **Moonlit Bloom** — Bloom Magenta + Soft Sage on deep-violet night.\n- **Mint Grove** — Mint Green + Honey Amber on deep forest. First member of the Grove family.\n\nTheme engine highlights:\n\n- Slug-based selection in Settings → Themes with mini-mockup previews per theme.\n- Click a theme card and the whole plugin (chat, settings, pop-outs, viewer) repaints instantly.\n- Custom themes via JSON in pluginConfigs/HellionChat/themes/. Example template seeded on first launch.\n- Optional per-theme chat-channel colours. When a theme proposes its own chat colours and yours differ, a dezent banner offers Apply / Keep — never auto-overwriting.\n- Migration v13 → v14: existing users land on Hellion Arctic. Pick Chat 2 Klassik to keep the upstream look.\n\nSettings layout:\n\n- New card-grid overview on Settings open. Click a card to drill into the section.\n- Breadcrumb back to overview, ESC also returns.\n- Detail view drops the redundant tab list — section content uses the full width.\n\nBranding:\n\n- Plugin icon swapped from the ChatTwo derivative to the Hellion Forge hammer.\n- New docs/THEME-AUTHORING.md walks you through writing your own themes with the Forge logo on top.\n\nTechnical:\n\n- HellionStyle.PushGlobal is now theme-driven. Configuration.HellionThemeEnabled is deprecated and will be removed in v1.2.0.\n- New ThemeRegistry singleton with LastWriteTime-cached custom-theme loader.\n- 51 local unit tests cover the data model, registry, JSON round-trip and built-in sanity checks.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.3 — Polish patch**\n\n- New: optionally hide chat (and every other plugin window) while the New Game+ menu is open. Toggle in Settings → Window → Frame, default off. Closing the menu restores all windows.\n- New: optionally tint the channel selector button next to the input field with the currently active channel's colour. Toggle in Settings → Appearance → Colours, default on. Matches the existing input-text tint and respects ExtraChat overrides.\n- Fix: status, item and other inline hover icons keep their original aspect ratio. Debuff icons with non-square dimensions are no longer visually squished into a 32×32 box.\n- Diagnostic: hide-state transitions (battle, cutscene, user-hide, cutscene override) are now logged on Verbose level for easier bug reports — off by default, enable with `/xllog set HellionChat verbose`.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.1 — Window Position Recovery**\n\n- Automatic bounds check on the first draw after plugin load. When the persisted window position has no overlap with the primary viewport, the window snaps to a safe top-left default. Helpful after a monitor disconnect, resolution change or multi-monitor layout switch between sessions.\n- New \"Reset Window Position\" button in Settings → Window → Frame as a manual escape hatch for edge cases the automatic check doesn't catch.\n\nTested on Linux/Wayland with a hard-cut three-monitor reduction; window recovers cleanly without manual JSON editing.\n\nHousekeeping carried over since v1.0.0:\n\n- Documentation restructured into docs/ folder. New CHANGELOG, CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added\n- Stale ChatTwo/* paths in repo configs updated to HellionChat/*\n- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString Unicode fix relevant for non-ASCII channel/tab names)\n- GitHub Actions: actions/setup-dotnet bumped 4 → 5, github/codeql-action bumped 3 → 4\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-collision anti-pattern\n- IpcManager.Dispose uses UnregisterAction to match the matching\n RegisterAction call; previous mismatch leaked the action\n subscription on every plugin reload\n- ExtraChat.Dispose now unsubscribes all three IPC subscriptions\n (was only the first); leaks closed\n- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address\n before dereferencing the unsafe Character* cast\n- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the\n Hook reference instead of using the null-forgiving operator\n- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so\n a tab drop or empty-worlds list no longer crashes the UI\n- Debugger.cs now declares IDisposable so the existing Dispose runs\n\nCorrectness fixes:\n\n- GlobalParametersCache.GetValue captures Cache into a local before\n the bounds check, so a concurrent Refresh can't slip a different\n array between check and read\n- IconUtil binary search bounds initialized to entries.Length-1 and\n reset on redirect-restart; entries.Length==0 short-circuits\n- Sheets.WorldsOnDatacenter now compares DataCenter.RowId (was\n Region.RowId) so it actually returns same-DC worlds\n- Message.cs back-reference loop iterates the processed Sender/Content\n properties so chunks added by CheckMessageContent get Message set\n- Language.zh-Hans Webinterface_Start_Success corrected to\n \"网页界面已启动\" (was \"网页界面已停止\")\n\nThreading and async:\n\n- AutoTranslate Entries/ValidEntries are now serialized behind a\n single lock; the preload worker thread and main thread no longer\n race on the underlying dictionary/hash set\n- Privacy retention and cleanup workers bound their framework-refresh\n waits to 5 seconds with a logged timeout; a hung framework tick can\n no longer deadlock the background worker\n\nResource handling:\n\n- EmoteCache reuses the static HttpClient instead of allocating a new\n one per call (closed socket leak)\n- FontManager wraps HttpClient/HttpResponseMessage in using-blocks\n and adds EnsureSuccessStatusCode; failed downloads no longer\n silently produce a zero-byte font file\n- SearchSelector mixes the row index into the ImGui ID stack so\n selectables don't collapse to a single ambiguous ID\n- SettingsTabs/Chat blocked-emote add-button now opens its selector\n popup on left-click\n\nPerformance:\n\n- DbViewer text export caches filteredHistory.Count once instead of\n re-enumerating the IEnumerable on every batch (O(N) instead of\n O(N²) on large histories)\n\nLicense attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md\nand the Credits section in README) is unchanged.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 0.6.1 — Pop-Out Discoverability & /tell Auto-Pop-Out**\n\n- Pop-out button now visible in the chat header (no more hunting through the right-click menu)\n- One-time hint banner explains pop-out tabs and the right-click shortcut\n- New setting: open new /tell tabs directly as pop-out windows (Settings → Chat → Auto-Tell-Tabs)\n- Pop-out input is now enabled by default — closing a pop-out still returns the tab to the sidebar\n- Bugfix: dropping or logging out with an LRU/popped auto-tell tab now also closes its pop-out window (no more ghost windows)\n- Bugfix: dead zone below the chat input bar when the v0.6.0 pop-out hint banner was visible (also fixed retroactively for the v0.6.0 banner inside pop-outs)\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\nEarlier history: https://github.com/JonKazama-Hellion/HellionChat/releases", + "Changelog": "**Hellion Chat 1.2.2 — Theme Expansion**\n\nFour new built-in themes round out the picker. No engine changes, no settings touched — just more colour options.\n\n- **Night Blue** — Royal Blue on deep marine. Cool tech-dashboard mood, distinct from the brand themes.\n- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-mint counter for an aurora glitter feel. Sister to Event Horizon but darker and denser; the turquoise accent keeps the two distinguishable.\n- **Forge Merchantman** — Patina bronze on workshop slate, warm amber counter. Hellion Forge given a theme of its own — sister to Hellion Arctic but greener and warmer instead of cold cyan.\n- **Hellion Spectrum** — Deuteran/Protan-safe channel colours using Wong/Okabe-Ito palette tones. Channel identity (Tell pink, Yell yellow, Shout orange, Party blue, FC green) is preserved; tones are chosen so each channel stays distinguishable under red-green colour vision deficiency. Covers the ~99% of CVD cases that are red-green.\n\nNo schema bump, no migration. Default theme is unchanged (Hellion Arctic). Existing custom themes keep working.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.2.1 — Settings Cleanup**\n\nRe-sorted the settings menu so related options live together. Card names now describe their contents in plain words — \"Theme & Layout\", \"Fonts & Colours\", \"Data Management\" — and each card has a short subtitle so you don't have to guess where a setting lives. No new features, just housekeeping.\n\nCard changes:\n\n- Theme & Layout (new) collects the theme picker, window frame style (title bar, sidebar, hide button, pop-out title bar) and the timestamp style options.\n- Fonts & Colours (new) is the new home for font choice, font size and per-channel chat colours.\n- Data Management (new) is everything you do with stored messages: retention windows, cleanup, export, the database viewer and the advanced shift-click tools. All previously scattered between Privacy and Database.\n- Privacy is now focused on one job: the privacy filter.\n- Chat absorbs the Auto-Tell-Tabs history preload slider that used to live under Privacy.\n- General groups the keybind mode under Input where it belongs.\n\nCleanup:\n\n- Removed legacy \"Style override\" option and the unused style-name field — both made obsolete by the Themes system in 1.1.0.\n- Removed the legacy WindowAlpha slider; if you had it set, the value is automatically migrated to Theme & Layout → Window Style → Window Transparency.\n- Removed the unused ShowThemeQuickPicker schema field.\n\nMigration v15 → v16:\n\n- A backup of your previous config is written to pluginConfigs/HellionChat.json.pre-v16-backup before the schema change, in case you want to roll back manually.\n- All other settings are preserved unchanged.\n- One-time toast on first start if you previously had Style override enabled — it explains the change. Users who never touched that setting see no toast.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.1.0 — Theme Foundation**\n\nFirst major UI cycle after the standalone v1.0.0 cut. Theme engine, five built-in themes, customisable JSON themes, modernised settings layout.\n\nNew themes (Settings → Themes):\n\n- **Hellion Arctic** — the brand default, Arctic Cyan + Ember Glow on industrial slate.\n- **Chat 2 Klassik** — Steel Blue on neutral grey, eckige Kanten. The upstream Chat 2 look on the new engine.\n- **Event Horizon** — Cosmic Purple on near-black. Deep-space mood.\n- **Moonlit Bloom** — Bloom Magenta + Soft Sage on deep-violet night.\n- **Mint Grove** — Mint Green + Honey Amber on deep forest. First member of the Grove family.\n\nTheme engine highlights:\n\n- Slug-based selection in Settings → Themes with mini-mockup previews per theme.\n- Click a theme card and the whole plugin (chat, settings, pop-outs, viewer) repaints instantly.\n- Custom themes via JSON in pluginConfigs/HellionChat/themes/. Example template seeded on first launch.\n- Optional per-theme chat-channel colours. When a theme proposes its own chat colours and yours differ, a dezent banner offers Apply / Keep — never auto-overwriting.\n- Migration v13 → v14: existing users land on Hellion Arctic. Pick Chat 2 Klassik to keep the upstream look.\n\nSettings layout:\n\n- New card-grid overview on Settings open. Click a card to drill into the section.\n- Breadcrumb back to overview, ESC also returns.\n- Detail view drops the redundant tab list — section content uses the full width.\n\nBranding:\n\n- Plugin icon swapped from the ChatTwo derivative to the Hellion Forge hammer.\n- New docs/THEME-AUTHORING.md walks you through writing your own themes with the Forge logo on top.\n\nTechnical:\n\n- HellionStyle.PushGlobal is now theme-driven. Configuration.HellionThemeEnabled is deprecated and will be removed in v1.2.0.\n- New ThemeRegistry singleton with LastWriteTime-cached custom-theme loader.\n- 51 local unit tests cover the data model, registry, JSON round-trip and built-in sanity checks.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.3 — Polish patch**\n\n- New: optionally hide chat (and every other plugin window) while the New Game+ menu is open. Toggle in Settings → Window → Frame, default off. Closing the menu restores all windows.\n- New: optionally tint the channel selector button next to the input field with the currently active channel's colour. Toggle in Settings → Appearance → Colours, default on. Matches the existing input-text tint and respects ExtraChat overrides.\n- Fix: status, item and other inline hover icons keep their original aspect ratio. Debuff icons with non-square dimensions are no longer visually squished into a 32×32 box.\n- Diagnostic: hide-state transitions (battle, cutscene, user-hide, cutscene override) are now logged on Verbose level for easier bug reports — off by default, enable with `/xllog set HellionChat verbose`.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.1 — Window Position Recovery**\n\n- Automatic bounds check on the first draw after plugin load. When the persisted window position has no overlap with the primary viewport, the window snaps to a safe top-left default. Helpful after a monitor disconnect, resolution change or multi-monitor layout switch between sessions.\n- New \"Reset Window Position\" button in Settings → Window → Frame as a manual escape hatch for edge cases the automatic check doesn't catch.\n\nTested on Linux/Wayland with a hard-cut three-monitor reduction; window recovers cleanly without manual JSON editing.\n\nHousekeeping carried over since v1.0.0:\n\n- Documentation restructured into docs/ folder. New CHANGELOG, CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added\n- Stale ChatTwo/* paths in repo configs updated to HellionChat/*\n- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString Unicode fix relevant for non-ASCII channel/tab names)\n- GitHub Actions: actions/setup-dotnet bumped 4 → 5, github/codeql-action bumped 3 → 4\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-collision anti-pattern\n- IpcManager.Dispose uses UnregisterAction to match the matching\n RegisterAction call; previous mismatch leaked the action\n subscription on every plugin reload\n- ExtraChat.Dispose now unsubscribes all three IPC subscriptions\n (was only the first); leaks closed\n- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address\n before dereferencing the unsafe Character* cast\n- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the\n Hook reference instead of using the null-forgiving operator\n- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so\n a tab drop or empty-worlds list no longer crashes the UI\n- Debugger.cs now declares IDisposable so the existing Dispose runs\n\nCorrectness fixes:\n\n- GlobalParametersCache.GetValue captures Cache into a local before\n the bounds check, so a concurrent Refresh can't slip a different\n array between check and read\n- IconUtil binary search bounds initialized to entries.Length-1 and\n reset on redirect-restart; entries.Length==0 short-circuits\n- Sheets.WorldsOnDatacenter now compares DataCenter.RowId (was\n Region.RowId) so it actually returns same-DC worlds\n- Message.cs back-reference loop iterates the processed Sender/Content\n properties so chunks added by CheckMessageContent get Message set\n- Language.zh-Hans Webinterface_Start_Success corrected to\n \"网页界面已启动\" (was \"网页界面已停止\")\n\nThreading and async:\n\n- AutoTranslate Entries/ValidEntries are now serialized behind a\n single lock; the preload worker thread and main thread no longer\n race on the underlying dictionary/hash set\n- Privacy retention and cleanup workers bound their framework-refresh\n waits to 5 seconds with a logged timeout; a hung framework tick can\n no longer deadlock the background worker\n\nResource handling:\n\n- EmoteCache reuses the static HttpClient instead of allocating a new\n one per call (closed socket leak)\n- FontManager wraps HttpClient/HttpResponseMessage in using-blocks\n and adds EnsureSuccessStatusCode; failed downloads no longer\n silently produce a zero-byte font file\n- SearchSelector mixes the row index into the ImGui ID stack so\n selectables don't collapse to a single ambiguous ID\n- SettingsTabs/Chat blocked-emote add-button now opens its selector\n popup on left-click\n\nPerformance:\n\n- DbViewer text export caches filteredHistory.Count once instead of\n re-enumerating the IEnumerable on every batch (O(N) instead of\n O(N²) on large histories)\n\nLicense attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md\nand the Credits section in README) is unchanged.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 0.6.1 — Pop-Out Discoverability & /tell Auto-Pop-Out**\n\n- Pop-out button now visible in the chat header (no more hunting through the right-click menu)\n- One-time hint banner explains pop-out tabs and the right-click shortcut\n- New setting: open new /tell tabs directly as pop-out windows (Settings → Chat → Auto-Tell-Tabs)\n- Pop-out input is now enabled by default — closing a pop-out still returns the tab to the sidebar\n- Bugfix: dropping or logging out with an LRU/popped auto-tell tab now also closes its pop-out window (no more ghost windows)\n- Bugfix: dead zone below the chat input bar when the v0.6.0 pop-out hint banner was visible (also fixed retroactively for the v0.6.0 banner inside pop-outs)\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\nEarlier history: https://github.com/JonKazama-Hellion/HellionChat/releases", "AcceptsFeedback": true, - "DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.2.1/latest.zip", - "DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.2.1/latest.zip", - "DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.2.1/latest.zip", - "TestingAssemblyVersion": "1.2.1.0", + "DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.2.2/latest.zip", + "DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.2.2/latest.zip", + "DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.2.2/latest.zip", + "TestingAssemblyVersion": "1.2.2.0", "IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png", "ImageUrls": [ "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png",