Redo the message protocols to work with SSE data directly
This commit is contained in:
@@ -0,0 +1,19 @@
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using Newtonsoft.Json;
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namespace ChatTwo.Http.MessageProtocol;
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public struct SwitchChannel(string name)
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{
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[JsonProperty("channel")] public string Name = name;
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}
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public struct Messages(MessageResponse[] set)
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{
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[JsonProperty("messages")] public MessageResponse[] Set = set;
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}
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public struct MessageResponse()
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{
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[JsonProperty("timestamp")] public string Timestamp = "";
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[JsonProperty("messageHTML")] public string Message = "";
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}
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@@ -1,21 +1,22 @@
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using Newtonsoft.Json;
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using System.Text;
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using Newtonsoft.Json;
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namespace ChatTwo.Http.MessageProtocol;
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public struct MessageResponse()
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{
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[JsonProperty("timestamp")] public string Timestamp = "";
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[JsonProperty("messageHTML")] public string Message = "";
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}
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public class CloseEvent() : BaseEvent("close");
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public class NewMessage(MessageResponse[] messages) : BaseMessage(MessageName)
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{
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private const string MessageName = "chat-message";
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public class SwitchChannelEvent(SwitchChannel switchChannel) : BaseEvent("switch-channel", JsonConvert.SerializeObject(switchChannel));
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[JsonProperty("messages")] public MessageResponse[] Messages { get; set; } = messages;
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}
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public class NewMessageEvent(Messages messages) : BaseEvent("new-message", JsonConvert.SerializeObject(messages));
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public class BaseMessage(string messageType)
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public class BaseEvent(string eventType, string? data = null)
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{
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[JsonProperty("messageType")] public string MessageType { get; set; } = messageType;
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private string Event = eventType;
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private string Data = data ?? "0"; // SSE requires data on each response
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public byte[] Build()
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{
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// SSE always ends with \n\n
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return Encoding.UTF8.GetBytes($"event: {Event}\ndata: {Data}\n\n");
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}
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}
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@@ -17,13 +17,9 @@ public class Processing
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Plugin = plugin;
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}
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public string ReadChannelName()
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public string ReadChannelName(Chunk[] channelName)
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{
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var messages = new List<string>();
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foreach (var chunk in Plugin.ChatLogWindow.ReadChannelName(Plugin.ChatLogWindow.CurrentTab))
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messages.Add(ProcessChunk(chunk, noColor: true));
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return string.Join("", messages);
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return string.Join("", channelName.Select(chunk => ProcessChunk(chunk, noColor: true)));
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}
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internal async Task<MessageResponse[]> ReadMessageList()
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@@ -35,7 +35,8 @@ public class RouteController
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Core.HostContext.Routes.PostAuthentication.Static.Add(HttpMethod.POST, "/send", ReceiveMessage, ExceptionRoute);
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Core.HostContext.Routes.PostAuthentication.Parameter.Add(HttpMethod.GET, "/emote/{name}", GetEmote, ExceptionRoute);
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Core.HostContext.Routes.PreAuthentication.Parameter.Add(HttpMethod.GET, "/sse", StartServerEvent, ExceptionRoute);
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// Server-Sent Events Route
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Core.HostContext.Routes.PostAuthentication.Static.Add(HttpMethod.GET, "/sse", NewServerEvent, ExceptionRoute);
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}
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private async Task ExceptionRoute(HttpContextBase ctx, Exception _)
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@@ -153,7 +154,7 @@ public class RouteController
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await ctx.Response.Send("Message was send to the channel.");
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}
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private async Task StartServerEvent(HttpContextBase ctx)
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private async Task NewServerEvent(HttpContextBase ctx)
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{
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try
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{
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@@ -164,7 +165,9 @@ public class RouteController
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// TODO Check if reconnect or new connection
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var messages = await WebserverUtil.FrameworkWrapper(Core.Processing.ReadMessageList);
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sse.OutboundStack.Push(new NewMessage(messages.ToArray()));
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var channelName = await Plugin.Framework.RunOnTick(() => Core.Processing.ReadChannelName(Plugin.ChatLogWindow.PreviousChannel));
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sse.OutboundQueue.Enqueue(new NewMessageEvent(new Messages(messages)));
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sse.OutboundQueue.Enqueue(new SwitchChannelEvent(new SwitchChannel(channelName)));
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await sse.HandleEventLoop(ctx);
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@@ -1,6 +1,5 @@
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using System.Text;
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using ChatTwo.Http.MessageProtocol;
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using Newtonsoft.Json;
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using WatsonWebserver.Core;
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namespace ChatTwo.Http;
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@@ -12,7 +11,7 @@ public class SSEConnection
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private readonly CancellationToken Token;
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public bool Done;
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public readonly Stack<BaseMessage> OutboundStack = new();
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public readonly Queue<BaseEvent> OutboundQueue = new();
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public SSEConnection(CancellationToken token)
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{
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@@ -34,11 +33,10 @@ public class SSEConnection
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if (Token.IsCancellationRequested)
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return;
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if (!OutboundStack.TryPop(out var message))
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if (!OutboundQueue.TryDequeue(out var outgoingEvent))
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continue;
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var data = JsonConvert.SerializeObject(message);
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await ctx.Response.SendChunk(Encoding.UTF8.GetBytes($"id: {Index}\ndata: {data}\n\n"), Token);
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await ctx.Response.SendChunk(outgoingEvent.Build(), Token);
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Index++;
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}
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}
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@@ -48,12 +46,12 @@ public class SSEConnection
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}
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catch (Exception ex)
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{
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Plugin.Log.Error(ex, "Event queued failed to continue");
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Plugin.Log.Error(ex, "SSE handler failed.");
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}
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finally
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{
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// "No Content" (204) didn't work for Firefox, so manually closing the connection on client side
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await ctx.Response.SendFinalChunk("data: closing\nevent: close\n\n"u8.ToArray());
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await ctx.Response.SendFinalChunk(new CloseEvent().Build());
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Done = true;
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}
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@@ -45,14 +45,31 @@ public class ServerCore : IAsyncDisposable
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{
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Plugin.Framework.RunOnTick(() =>
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{
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var bundledMessage = new NewMessage([Processing.ReadMessageContent(message)]);
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var bundledResponse = new NewMessageEvent(new Messages([Processing.ReadMessageContent(message)]));
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foreach (var eventServer in EventConnections)
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eventServer.OutboundStack.Push(bundledMessage);
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eventServer.OutboundQueue.Enqueue(bundledResponse);
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});
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}
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catch (Exception ex)
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{
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Plugin.Log.Error(ex, "Send message to websockets failed.");
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Plugin.Log.Error(ex, "Sending message over SSE failed.");
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}
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}
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internal void SendChannelSwitch(Chunk[] channelName)
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{
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try
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{
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Plugin.Framework.RunOnTick(() =>
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{
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var bundledResponse = new SwitchChannelEvent(new SwitchChannel(Processing.ReadChannelName(channelName)));
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foreach (var eventServer in EventConnections)
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eventServer.OutboundQueue.Enqueue(bundledResponse);
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});
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}
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catch (Exception ex)
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{
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Plugin.Log.Error(ex, "Sending channel switch over SSE failed.");
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}
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}
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#endregion
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@@ -101,13 +118,13 @@ public class ServerCore : IAsyncDisposable
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public async ValueTask DisposeAsync()
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{
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await TokenSource.CancelAsync();
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HostContext.Stop();
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foreach (var eventServer in EventConnections)
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// We get a copy, so that the original can be cleaned up succesfully
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foreach (var eventServer in EventConnections.ToArray())
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await eventServer.DisposeAsync();
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HostContext.Stop();
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HostContext.Dispose();
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RouteController.Dispose();
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}
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}
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@@ -3,18 +3,22 @@ class SSEConnection {
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constructor() {
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this.socket = new EventSource('/sse', );
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this.socket.addEventListener('close', (e) => {
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this.socket.addEventListener('close', (event) => {
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console.log("Closing SSE connection.")
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this.socket.close()
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});
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this.socket.onmessage = (event) => {
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this.socket.addEventListener('switch-channel', (event) => {
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updateChannelHint(JSON.parse(event.data).channel)
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});
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this.socket.addEventListener('new-message', (event) => {
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let eventData = JSON.parse(event.data);
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for (let message of eventData.messages)
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{
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addMessage(message);
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}
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};
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});
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}
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send(message) {
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+22
-16
@@ -68,6 +68,9 @@ public sealed class ChatLogWindow : Window
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private int AutoCompleteSelection;
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private bool AutoCompleteShouldScroll;
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// Used to detect channel changes for the webinterface
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public Chunk[] PreviousChannel = [];
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public int CursorPos;
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public Vector2 LastWindowPos { get; private set; } = Vector2.Zero;
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@@ -227,6 +230,7 @@ public sealed class ChatLogWindow : Window
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Plugin.Log.Warning($"Channel was set to an invalid value '{targetChannel}', ignoring");
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return;
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}
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if (info.Permanent)
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SetChannel(targetChannel);
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else
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@@ -751,6 +755,14 @@ public sealed class ChatLogWindow : Window
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private void DrawChannelName(Tab? activeTab)
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{
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var currentChannel = ReadChannelName(activeTab);
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if (!currentChannel.SequenceEqual(PreviousChannel))
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{
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PreviousChannel = currentChannel;
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Plugin.ServerCore?.SendChannelSwitch(currentChannel);
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}
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DrawChunks(ReadChannelName(activeTab));
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}
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@@ -766,13 +778,13 @@ public sealed class ChatLogWindow : Window
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playerName = HashPlayer(TellTarget.Name, TellTarget.World);
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var world = WorldSheet.GetRow(TellTarget.World)?.Name?.RawString ?? "???";
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channelNameChunks = new Chunk[]
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{
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channelNameChunks =
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[
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new TextChunk(ChunkSource.None, null, "Tell "),
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new TextChunk(ChunkSource.None, null, playerName),
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new IconChunk(ChunkSource.None, null, BitmapFontIcon.CrossWorld),
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new TextChunk(ChunkSource.None, null, world),
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};
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new TextChunk(ChunkSource.None, null, world)
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];
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}
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else if (TempChannel != null)
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{
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@@ -804,17 +816,11 @@ public sealed class ChatLogWindow : Window
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//
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// We don't call channel.ToChatType().Name() as it has the
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// long name as used in the settings window.
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channelNameChunks = new Chunk[]
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{
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new TextChunk(ChunkSource.None, null, channel.IsExtraChatLinkshell() ? $"ECLS [{channel.LinkshellIndex() + 1}]" : channel.ToChatType().Name())
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};
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channelNameChunks = [new TextChunk(ChunkSource.None, null, channel.IsExtraChatLinkshell() ? $"ECLS [{channel.LinkshellIndex() + 1}]" : channel.ToChatType().Name())];
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}
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else if (Plugin.ExtraChat.ChannelOverride is var (overrideName, _))
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{
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channelNameChunks = new Chunk[]
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{
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new TextChunk(ChunkSource.None, null, overrideName)
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};
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channelNameChunks = [new TextChunk(ChunkSource.None, null, overrideName)];
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}
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else if (ScreenshotMode && Plugin.Functions.Chat.Channel is (InputChannel.Tell, _, var tellPlayerName, var tellWorldId))
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{
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@@ -825,13 +831,13 @@ public sealed class ChatLogWindow : Window
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var playerName = HashPlayer(tellPlayerName, tellWorldId);
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var world = WorldSheet.GetRow(tellWorldId)?.Name?.RawString ?? "???";
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channelNameChunks = new Chunk[]
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{
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channelNameChunks =
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[
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new TextChunk(ChunkSource.None, null, "Tell "),
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new TextChunk(ChunkSource.None, null, playerName),
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new IconChunk(ChunkSource.None, null, BitmapFontIcon.CrossWorld),
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new TextChunk(ChunkSource.None, null, world),
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};
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new TextChunk(ChunkSource.None, null, world)
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];
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}
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else
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{
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