fix(input-preview): wire Inside-mode + Tooltip-mode render paths
InputPreview was only rendered for PreviewPosition.Top/Bottom (the DrawConditions IsWindowMode gate). Inside-mode (the default) and Tooltip-mode had no caller at all because v1.5.6's inline-render path lived on the deleted ChatLogWindow and was not migrated to the v1.7.0 Components-Layer. Wire Inside-mode by calling CalculatePreviewHeight + DrawPreview inline from MainWindow.DrawMainArea between the message-list child and the input bar, with the message-list height reserved for the preview block. Wire Tooltip-mode by sampling IsItemHovered() on the input text widget inside InputBar.DrawInputField (analog to the existing _isFocused = ImGui.IsItemFocused() idiom on the same line) and exposing it as WasInputTextHovered; MainWindow opens the tooltip after _input.Draw when both the hover-flag and PreviewPosition.Tooltip are active. Plan-drift acknowledged: the plan stated Plugin.InputPreview is statically reachable, but the property was declared as an instance member on Plugin.cs:101. Hoisted to internal static to match the plan's intention (analog to Plugin.Config); updated the single external instance-access site in PluginLifecycle.RegisterWindows to the type-qualified form. Verified in-game: Inside-mode preview block appears between message list and input bar on first keystroke; tooltip-mode shows preview on text-field hover only; Top/Bottom-mode unchanged; empty buffer hides the preview in all modes. dotnet build clean, dotnet csharpier check clean.
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@@ -37,6 +37,7 @@ internal sealed class InputBar
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private string _pendingMessage = string.Empty;
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private bool _isFocused;
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private bool _wasInputTextHovered;
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private bool? _isFocusedOverride; // Test-only; null = honour per-frame Draw() value.
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public bool Activate;
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@@ -74,6 +75,10 @@ internal sealed class InputBar
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// rest of the component doesn't need.
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public bool IsFocused => _isFocusedOverride ?? _isFocused;
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// Sampled in DrawInputField() right after ImGui.InputText so the value
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// reflects the text widget, not a later QuickButton item.
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public bool WasInputTextHovered => _wasInputTextHovered;
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public void ClearBuffer() => _pendingMessage = string.Empty;
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// BufferCapacity is an ImGui UX limit, not a protocol constraint. We
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@@ -235,6 +240,7 @@ internal sealed class InputBar
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TrySend(activeTab);
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}
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_isFocused = ImGui.IsItemFocused();
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_wasInputTextHovered = ImGui.IsItemHovered();
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}
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// v1.5.6 character-level slash-detect: fires on every edit so CommandHelpWindow
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