fix: handle key items and collectibles
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@@ -9,9 +9,11 @@ internal class TextureCache : IDisposable {
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private readonly Dictionary<(uint, bool), TextureWrap> _itemIcons = new();
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private readonly Dictionary<(uint, bool), TextureWrap> _statusIcons = new();
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private readonly Dictionary<(uint, bool), TextureWrap> _eventItemIcons = new();
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internal IReadOnlyDictionary<(uint, bool), TextureWrap> ItemIcons => this._itemIcons;
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internal IReadOnlyDictionary<(uint, bool), TextureWrap> StatusIcons => this._statusIcons;
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internal IReadOnlyDictionary<(uint, bool), TextureWrap> EventItemIcons => this._eventItemIcons;
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internal TextureCache(DataManager data) {
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this.Data = data;
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@@ -47,6 +49,10 @@ internal class TextureCache : IDisposable {
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this.AddIcon(this._statusIcons, status.Icon);
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}
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internal void AddEventItem(EventItem item) {
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this.AddIcon(this._eventItemIcons, item.Icon);
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}
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internal TextureWrap? GetItem(Item item, bool hq = false) {
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this.AddItem(item, hq);
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this.ItemIcons.TryGetValue((item.Icon, hq), out var icon);
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@@ -58,4 +64,10 @@ internal class TextureCache : IDisposable {
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this.StatusIcons.TryGetValue((status.Icon, false), out var icon);
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return icon;
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}
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internal TextureWrap? GetEventItem(EventItem item) {
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this.AddEventItem(item);
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this.EventItemIcons.TryGetValue((item.Icon, false), out var icon);
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return icon;
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}
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}
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