Merge pull request #102

fix: various keybind fixes (modifiers and linkshells)
This commit is contained in:
Infi
2024-07-26 21:18:42 +02:00
committed by GitHub
3 changed files with 85 additions and 28 deletions
+49
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@@ -354,6 +354,55 @@ internal sealed unsafe class Chat : IDisposable
return InfoProxyCrossWorldLinkshell.Instance()->CrossWorldLinkshells[(int) idx].Name.Length > 0; return InfoProxyCrossWorldLinkshell.Instance()->CrossWorldLinkshells[(int) idx].Name.Length > 0;
} }
private static uint? RotateLinkshell(uint currentIndex, RotateMode rotate, Func<uint, bool> validFn)
{
if (rotate == RotateMode.None)
return null;
var delta = rotate switch
{
RotateMode.Forward => 1,
RotateMode.Reverse => -1,
};
// Iterate up to 8 times to find a valid linkshell.
for (var i = 0; i < 8; i++)
{
currentIndex = (uint) ((8 + currentIndex + delta) % 8);
if (validFn(currentIndex))
return currentIndex;
}
return null;
}
internal static InputChannel? ResolveTempInputChannel(InputChannel? currentTempChannel, InputChannel channel, RotateMode rotate)
{
switch (channel)
{
case InputChannel.Linkshell1 or InputChannel.CrossLinkshell1 when rotate != RotateMode.None:
{
// If we're activating for the first time, start at the beginning
// or end of the linkshell list depending on the rotate mode.
var currentIndex = rotate == RotateMode.Forward ? 7u : 0u;
if (currentTempChannel != null)
{
switch (channel)
{
case InputChannel.Linkshell1 when currentTempChannel.Value.IsLinkshell():
case InputChannel.CrossLinkshell1 when currentTempChannel.Value.IsCrossLinkshell():
currentIndex = currentTempChannel.Value.LinkshellIndex();
break;
}
}
var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell);
return channel + idx;
}
default:
return channel;
}
}
internal static void SetChannel(InputChannel channel, string? tellTarget = null) internal static void SetChannel(InputChannel channel, string? tellTarget = null)
{ {
// ExtraChat linkshells aren't supported in game so we never want to // ExtraChat linkshells aren't supported in game so we never want to
+5 -3
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@@ -396,11 +396,13 @@ internal unsafe class KeybindManager : IDisposable {
return; return;
} }
// If the vanilla text input has just lost focus, clear all keys so we // If the vanilla text input has just lost focus, clear all non-modifier
// don't try to process them immediately. // keys so we don't try to process them immediately on the next frame.
if (VanillaTextInputHasFocus) if (VanillaTextInputHasFocus)
{ {
Plugin.KeyState.ClearAll(); foreach (var key in Plugin.KeyState.GetValidVirtualKeys())
if (key is not VirtualKey.CONTROL and not VirtualKey.SHIFT and not VirtualKey.MENU)
Plugin.KeyState[key] = false;
VanillaTextInputHasFocus = false; VanillaTextInputHasFocus = false;
return; return;
} }
+33 -27
View File
@@ -167,20 +167,12 @@ public sealed class ChatLogWindow : Window
if (info.Channel != null) if (info.Channel != null)
{ {
if (!GameFunctions.Chat.ValidAnyLinkshell(info.Channel.Value)) var targetChannel = info.Channel;
return;
var prevTemp = TempChannel;
if (info.Permanent)
SetChannel(info.Channel.Value);
else
TempChannel = info.Channel.Value;
if (info.Channel is InputChannel.Tell) if (info.Channel is InputChannel.Tell)
{ {
if (info.Rotate != RotateMode.None) if (info.Rotate != RotateMode.None)
{ {
var idx = prevTemp != InputChannel.Tell var idx = TempChannel != InputChannel.Tell
? 0 : info.Rotate == RotateMode.Reverse ? 0 : info.Rotate == RotateMode.Reverse
? -1 : 1; ? -1 : 1;
@@ -200,27 +192,41 @@ public sealed class ChatLogWindow : Window
TellTarget = null; TellTarget = null;
} }
var mode = prevTemp == null ? RotateMode.None : info.Rotate; if (info.Channel is InputChannel.Linkshell1 or InputChannel.CrossLinkshell1 && info.Rotate != RotateMode.None)
if (info.Channel is InputChannel.Linkshell1 && info.Rotate != RotateMode.None)
{ {
var idx = GameFunctions.Chat.RotateLinkshellHistory(mode); // If any of these operations fail, do nothing.
if (idx < 0 || !GameFunctions.Chat.ValidLinkshell((uint)idx)) targetChannel = null;
if (info.Permanent)
{ {
TempChannel = 0; // Rotate using the game's code.
if (info.Channel == InputChannel.Linkshell1)
{
var idx = GameFunctions.Chat.RotateLinkshellHistory(info.Rotate);
if (idx >= 0 && GameFunctions.Chat.ValidLinkshell((uint)idx))
targetChannel = info.Channel + (uint)idx;
}
else
{
var idx = GameFunctions.Chat.RotateCrossLinkshellHistory(info.Rotate);
if (idx >= 0 && GameFunctions.Chat.ValidCrossLinkshell((uint)idx))
targetChannel = info.Channel + (uint)idx;
}
}
else
{
targetChannel = GameFunctions.Chat.ResolveTempInputChannel(TempChannel, info.Channel.Value, info.Rotate);
}
}
if (targetChannel == null || !GameFunctions.Chat.ValidAnyLinkshell(targetChannel.Value))
{
Plugin.Log.Warning($"Channel was set to an invalid value '{targetChannel}', ignoring");
return; return;
} }
TempChannel = info.Channel.Value + (uint) idx; if (info.Permanent)
} SetChannel(targetChannel);
else if (info.Channel is InputChannel.CrossLinkshell1 && info.Rotate != RotateMode.None) else
{ TempChannel = targetChannel;
var idx = GameFunctions.Chat.RotateCrossLinkshellHistory(mode);
if (idx < 0 || !GameFunctions.Chat.ValidCrossLinkshell((uint)idx))
{
TempChannel = 0;
return;
}
TempChannel = info.Channel.Value + (uint) idx;
}
} }
if (info.Text != null && Chat.Length == 0) if (info.Text != null && Chat.Length == 0)