style: drop task references from cycle code comments
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@@ -776,11 +776,11 @@ public sealed class ChatLogWindow : Window
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// (~17ms at 60fps) late, invisible inside the post-reload Atlas-Build.
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private bool _firstFrameDone;
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// UI-5: set when the user clicks the scroll-to-bottom button; the next
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// Set when the user clicks the scroll-to-bottom button; the next
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// frame's scroll-snap check forces a jump to the live end.
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private bool _scrollToBottomRequested;
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// UI-5: cached each frame inside the ##chat2-messages child. True when the
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// Cached each frame inside the ##chat2-messages child. True when the
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// user has scrolled up enough that the toolbar button should be shown.
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private bool _childScrolledUp;
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@@ -2330,7 +2330,6 @@ public sealed class ChatLogWindow : Window
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// DrawChatHeaderToolbar: renders the honorific title slot, the optional
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// scroll-to-bottom button, and the pop-out button for the active tab.
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// v1.3.0 added the title slot; v1.5.5 added the scroll-to-bottom button.
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private void DrawChatHeaderToolbar(Tab tab)
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{
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DrawHonorificTitleSlot();
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@@ -2556,8 +2555,8 @@ public sealed class ChatLogWindow : Window
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var anyChanged = false;
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var tabs = Plugin.Config.Tabs;
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// UI-4: focus the rename field on the frame the context menu opens so
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// the user can type immediately. Buffer raised 128 -> 512 to match the
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// Focus the rename field on the frame the context menu opens so the
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// user can type immediately. Buffer raised 128 -> 512 to match the
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// settings-tab rename (Ui/SettingsTabs/Tabs.cs). One name limit, not two.
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if (ImGui.IsWindowAppearing())
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ImGui.SetKeyboardFocusHere();
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