Add first-run wizard with three privacy profiles
Fresh installs now open a setup window on first plugin load that asks the user to pick one of three starting profiles. Existing ChatTwo users keep skipping the wizard because the v6→v7 migration sets Configuration.FirstRunCompleted = true on the same pass that seeds the Privacy-First defaults — they already saw the migration notification and can reopen the wizard from the Privacy tab if they want to choose differently. The three profiles map to concrete configuration sets: Privacy-First (recommended): own-conversation whitelist (30 channels), retention enabled with the spec defaults (Tells 365 days, own-conversation channels 90, fallback 30). Casual: Privacy-First plus public chat (Say/Shout/Yell, both emote types, Novice Network) with a 1-day retention window so RP players can scroll back the last scene without keeping third-party speech forever. Full History: filter off, retention off, GDPR warning shown inline. Behaves like upstream Chat 2. The wizard window is non-modal but covers a wide layout (three side-by-side cards) and closing it without picking anything is treated as accepting whatever defaults are already in place. The Privacy tab gains a "show wizard again" button at the top so the choice is reversible.
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@@ -84,4 +84,28 @@ internal static class PrivacyDefaults
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[ChatType.ExtraChatLinkshell7] = 90,
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[ChatType.ExtraChatLinkshell8] = 90,
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};
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// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
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// emote types, Novice Network), kept for a short 24-hour window so the
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// last RP scene or shout trade is still searchable but third-party data
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// doesn't accumulate forever.
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internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(PrivacyFirstWhitelist)
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{
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ChatType.Say,
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ChatType.Shout,
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ChatType.Yell,
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ChatType.CustomEmote,
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ChatType.StandardEmote,
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ChatType.NoviceNetwork,
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};
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internal static readonly IReadOnlyDictionary<ChatType, int> CasualRetentionOverrides = new Dictionary<ChatType, int>
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{
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[ChatType.Say] = 1,
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[ChatType.Shout] = 1,
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[ChatType.Yell] = 1,
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[ChatType.CustomEmote] = 1,
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[ChatType.StandardEmote] = 1,
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[ChatType.NoviceNetwork] = 1,
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};
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}
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