refactor: use new plugin log

This commit is contained in:
Anna
2023-10-14 19:32:10 -04:00
parent 45fe83f1b0
commit 357bc2bb6f
8 changed files with 13 additions and 20 deletions
+3 -4
View File
@@ -6,7 +6,6 @@ using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.Config;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Memory;
using Dalamud.Plugin.Services;
using Dalamud.Utility.Signatures;
@@ -432,7 +431,7 @@ internal sealed unsafe class Chat : IDisposable {
TellReason = TellReason.Reply,
});
} catch (Exception ex) {
PluginLog.LogError(ex, "Error in chat Activated event");
Plugin.Log.Error(ex, "Error in chat Activated event");
}
}
}
@@ -483,7 +482,7 @@ internal sealed unsafe class Chat : IDisposable {
};
this.Activated?.Invoke(args);
} catch (Exception ex) {
PluginLog.LogError(ex, "Error in chat Activated event");
Plugin.Log.Error(ex, "Error in chat Activated event");
}
// prevent the game from focusing the chat log
@@ -566,7 +565,7 @@ internal sealed unsafe class Chat : IDisposable {
TellTarget = target,
});
} catch (Exception ex) {
PluginLog.LogError(ex, "Error in chat Activated event");
Plugin.Log.Error(ex, "Error in chat Activated event");
}
}