refactor: use new plugin log

This commit is contained in:
Anna
2023-10-14 19:32:10 -04:00
parent 45fe83f1b0
commit 357bc2bb6f
8 changed files with 13 additions and 20 deletions
+1 -2
View File
@@ -13,7 +13,6 @@ using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Logging;
using Dalamud.Memory;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
@@ -328,7 +327,7 @@ internal sealed class ChatLog : IUiComponent {
TellReason = reason,
});
} catch (Exception ex) {
PluginLog.LogError(ex, "Error in chat Activated event");
Plugin.Log.Error(ex, "Error in chat Activated event");
}
}
}
+2 -2
View File
@@ -23,10 +23,10 @@ internal sealed class ChatColours : ISettingsTab {
.ToHashSet();
var total = Enum.GetValues<ChatType>().Where(type => !type.IsGm()).ToHashSet();
if (sortable.Count != total.Count) {
Dalamud.Logging.PluginLog.Warning($"There are {sortable.Count} sortable channels, but there are {total.Count} total channels.");
Dalamud.Logging.Plugin.Log.Warning($"There are {sortable.Count} sortable channels, but there are {total.Count} total channels.");
total.ExceptWith(sortable);
foreach (var missing in total) {
Dalamud.Logging.PluginLog.Log($"Missing {missing}");
Dalamud.Logging.Plugin.Log.Log($"Missing {missing}");
}
}
#endif