fix(font): bundled font now actually renders, ship Inter Light, +CJK fallback
Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
enabled (to hide the chooser UI), so the bundled-font path was silently
dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
because it overlaps Axis on basic Latin, so the regression went unnoticed
for the entire v1.5.x series.
The fix routes RegularFont through draw whenever either FontsEnabled or
UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
of this bug, not bad math.
Font-stack overhaul on top:
- Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
and Cyrillic Supplement coverage.
- NotoSansCjkRegular added as a third merge layer for Hangul,
Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
Japanese font does not ship.
- Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
AddChar pair lists in SetUpRanges.
- Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
language change. Plugin.LoadAsync runs a one-shot migration that ORs
in the required flag for an already-selected language.
- ExtraGlyphRanges CollapsingHeader reachable regardless of
UseHellionFont (was hidden in the early-return branch).
- New WarningText below the language combo: FFXIV's chat engine only
fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
UI but may garble in in-game chat input/send.
Localisation wave (originally a FR-only cycle):
- 24 selectable UI languages. LanguageOverride enum gains 10 new locales
plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
code `nb` instead of `no`). All new values append to keep existing
user-config integer serialisation stable.
- Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
fork-added strings, Language.resx (24 locales, 456 keys) for the
ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
13 legacy locales with per-key AI-assisted comment marker.
- Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
keep their typographic norm.
Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
its name for backwards-compat. Migration v17 stays.
This commit is contained in:
@@ -385,10 +385,10 @@
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<value>Hoe ondoorzichtig de pluginvensters zijn. Lagere waarden laten het spel doorschijnen; formuliervelden en dialoogvensters blijven volledig ondoorzichtig en goed leesbaar.</value>
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</data>
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<data name="Theme_UseHellionFont_Name" xml:space="preserve">
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<value>Meegeleverd Hellion-lettertype gebruiken (Exo 2)</value>
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<value>Meegeleverde Inter Light gebruiken</value>
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</data>
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<data name="Theme_UseHellionFont_Description" xml:space="preserve">
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<value>Geeft chat en UI weer in Exo 2 (SIL Open Font License 1.1), dat meegeleverd wordt met de plugin. Schakel uit om terug te vallen op het lettertype dat is geselecteerd onder Instellingen → Lettertype.</value>
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<value>Toont chat en UI in Inter Light (SIL Open Font License 1.1), meegeleverd met de plugin. Uitschakelen om terug te keren naar het lettertype in Instellingen → Lettertype.</value>
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</data>
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<data name="About_Maintainer_Heading" xml:space="preserve">
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@@ -1030,4 +1030,8 @@
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<data name="DbViewer_FullTextToggle_Hint_PhraseMode" xml:space="preserve">
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<value>Zoekt naar de exacte woordcombinatie. Zoekopdrachten met meerdere woorden vinden alleen resultaten als de woorden samen en in de juiste volgorde voorkomen. Om ruwe FTS5 MATCH-syntaxis te gebruiken, zet je je zoekterm zelf tussen aanhalingstekens.</value>
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</data>
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<data name="Settings_Language_FFXIVCoverage_Warning" xml:space="preserve">
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<value>HellionChat toont alle 24 talen, maar de chat-invoer van FFXIV ondersteunt alleen EN, DE, FR en JA volledig. Andere schriften kunnen als onleesbare tekens verschijnen wanneer ze in de in-game chat worden getypt of als berichten worden verzonden.</value>
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<comment>AI-assisted machine translation. Pending native-speaker review.</comment>
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</data>
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</root>
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