- Fixed hotkey behaviour in vanilla inputs
- Changed behaviour of tab switching
This commit is contained in:
@@ -17,10 +17,40 @@
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<ProjectReference Include="..\ChatTwo\ChatTwo.csproj" />
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</ItemGroup>
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<PropertyGroup>
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<DalamudLibPath>$(AppData)\XIVLauncher\addon\Hooks\dev</DalamudLibPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
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<DalamudLibPath>$(DALAMUD_HOME)</DalamudLibPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(IsCI)' == 'true'">
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<DalamudLibPath>$(HOME)/dalamud</DalamudLibPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Dalamud">
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<HintPath>..\..\AppData\Roaming\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
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<HintPath>$(DalamudLibPath)\Dalamud.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="FFXIVClientStructs">
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<HintPath>$(DalamudLibPath)\FFXIVClientStructs.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="ImGui.NET">
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<HintPath>$(DalamudLibPath)\ImGui.NET.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Lumina">
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<HintPath>$(DalamudLibPath)\Lumina.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Lumina.Excel">
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<HintPath>$(DalamudLibPath)\Lumina.Excel.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -198,6 +198,9 @@ internal class Tab
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[NonSerialized]
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public HashSet<Guid> TrackedMessageIds = new();
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[NonSerialized]
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public InputChannel? PreviousChannel;
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~Tab() { MessagesMutex.Dispose(); }
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internal bool Contains(Message message) {
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@@ -162,6 +162,7 @@ internal sealed unsafe class Chat : IDisposable
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internal bool UsesTellTempChannel { get; set; }
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internal InputChannel? PreviousChannel { get; private set; }
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private bool DirectChat;
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private long LastRefresh;
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internal Chat(Plugin plugin)
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@@ -372,10 +373,10 @@ internal sealed unsafe class Chat : IDisposable
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if (LastRefresh + 5 * 1000 < Environment.TickCount64)
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{
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UpdateKeybinds();
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DirectChat = Plugin.GameConfig.TryGet(UiControlOption.DirectChat, out bool option) && option;
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LastRefresh = Environment.TickCount64;
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}
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var modifierState = (ModifierFlag) 0;
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foreach (var modifier in Enum.GetValues<ModifierFlag>())
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{
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@@ -390,6 +391,18 @@ internal sealed unsafe class Chat : IDisposable
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if (!Keybinds.TryGetValue(toIntercept, out var keybind))
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continue;
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// Vanilla input has focus, so we ignore Ready Chat and Ready Command keybind
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if (toIntercept is "CMD_CHAT" or "CMD_COMMAND")
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{
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// Vanilla text input has focus
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if (RaptureAtkModule.Instance()->AtkModule.IsTextInputActive())
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continue;
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// Direct chat option is selected
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if (DirectChat)
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continue;
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}
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void Intercept(VirtualKey key, ModifierFlag modifier)
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{
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if (!Plugin.KeyState.IsVirtualKeyValid(key))
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@@ -450,9 +463,7 @@ internal sealed unsafe class Chat : IDisposable
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if (eventId != 0x31 || value == null || value->UInt is not (0x05 or 0x0C))
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return ChatLogRefreshHook!.Original(log, eventId, value);
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if (Plugin.GameConfig.TryGet(UiControlOption.DirectChat, out bool option) && option)
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{
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if (CurrentCharacter != null)
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if (DirectChat && CurrentCharacter != null)
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{
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// FIXME: this whole system sucks
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// FIXME v2: I hate everything about this, but it works
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@@ -471,10 +482,7 @@ internal sealed unsafe class Chat : IDisposable
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try
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{
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var args = new ChatActivatedArgs(new ChannelSwitchInfo(null)) {
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Input = input,
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};
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Activated?.Invoke(args);
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Activated?.Invoke(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input, });
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}
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catch (Exception ex)
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{
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@@ -482,7 +490,6 @@ internal sealed unsafe class Chat : IDisposable
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}
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});
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}
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}
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string? addIfNotPresent = null;
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@@ -496,10 +503,7 @@ internal sealed unsafe class Chat : IDisposable
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try
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{
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var args = new ChatActivatedArgs(new ChannelSwitchInfo(null)) {
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AddIfNotPresent = addIfNotPresent,
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};
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Activated?.Invoke(args);
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Activated?.Invoke(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { AddIfNotPresent = addIfNotPresent, });
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}
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catch (Exception ex)
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{
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@@ -387,6 +387,21 @@ public sealed class ChatLogWindow : Window, IUiComponent
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}
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}
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private void TabChannelSwitch(Tab tab)
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{
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// Save the previous channel to restore it later
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var current = CurrentTab;
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if (current is { Channel: null })
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current.PreviousChannel = Plugin.Functions.Chat.Channel.channel;
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// Channel will be null if PreviousChannel is used
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var channel = tab.Channel ?? tab.PreviousChannel;
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// Channel being null it doesn't have a default, and we never selected this channel before
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if (channel != null)
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SetChannel(tab.Channel ?? tab.PreviousChannel);
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}
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private bool CutsceneActive => Plugin.Condition[ConditionFlag.OccupiedInCutSceneEvent] || Plugin.Condition[ConditionFlag.WatchingCutscene78];
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private bool GposeActive => Plugin.Condition[ConditionFlag.WatchingCutscene];
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@@ -1036,12 +1051,11 @@ public sealed class ChatLogWindow : Window, IUiComponent
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currentTab = tabI;
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var switchedTab = LastTab != tabI;
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if (switchedTab)
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TabChannelSwitch(tab);
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LastTab = tabI;
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tab.Unread = 0;
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if (switchedTab && tab.Channel.HasValue)
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SetChannel(tab.Channel.Value);
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DrawMessageLog(tab, PayloadHandler, GetRemainingHeightForMessageLog(), switchedTab);
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ImGui.EndTabItem();
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@@ -1083,10 +1097,9 @@ public sealed class ChatLogWindow : Window, IUiComponent
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currentTab = tabI;
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switchedTab = LastTab != tabI;
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if (switchedTab)
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TabChannelSwitch(tab);
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LastTab = tabI;
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if (switchedTab && tab.Channel.HasValue)
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SetChannel(tab.Channel.Value);
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}
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}
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