feat(auto-tell-tabs): spawn temp tab with synchronous history preload
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ChatTwo.Code;
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using ChatTwo.GameFunctions.Types;
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using ChatTwo.Util;
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namespace ChatTwo;
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@@ -177,7 +179,80 @@ internal sealed class AutoTellTabsService : IDisposable
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private void SpawnTempTab((string Name, uint World) partner, Message currentMessage)
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{
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// Stub — implemented in Task 11.
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var tab = BuildTempTab(partner.Name, partner.World);
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// Preload first so the tab opens with chronological history above
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// the current message — and so a slow DB query never causes a
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// visible "empty tab, then history pops in" effect on screen.
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PreloadHistory(tab, partner.Name, partner.World);
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tab.AddMessage(currentMessage, unread: true);
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Plugin.Config.Tabs.Add(tab);
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}
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private static Tab BuildTempTab(string playerName, uint worldRowId)
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{
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return new Tab
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{
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Name = FormatTabName(playerName, worldRowId),
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IsTempTab = true,
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AllSenderMessages = true,
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TellTarget = new TellTarget(playerName, worldRowId, 0, TellReason.Direct),
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Channel = InputChannel.Tell,
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DisplayTimestamp = true,
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UnreadMode = UnreadMode.Unseen,
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HideWhenInactive = false,
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SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
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{
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[ChatType.TellIncoming] = (ChatSourceExt.All, ChatSourceExt.All),
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[ChatType.TellOutgoing] = (ChatSourceExt.All, ChatSourceExt.All),
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},
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};
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}
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private static string FormatTabName(string playerName, uint worldRowId)
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{
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if (Sheets.WorldSheet.TryGetRow(worldRowId, out var worldRow))
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{
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return $"{playerName}@{worldRow.Name}";
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}
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// World sheet lookup miss is rare (only for FFXIV worlds Dalamud has
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// not yet seen). Fall back to the raw RowId so the user still has a
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// unique, readable label.
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return $"{playerName}@World{worldRowId}";
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}
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private void PreloadHistory(Tab tab, string senderName, uint senderWorld)
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{
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var preloadCount = Plugin.Config.AutoTellTabsHistoryPreload;
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if (preloadCount <= 0)
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{
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return;
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}
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try
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{
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var history = _store.GetTellHistoryWithSender(
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_messageManager.CurrentContentId,
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senderName,
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senderWorld,
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preloadCount);
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// The history list is already oldest-first, so a plain AddPrune
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// loop produces the chronological order the user expects to see
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// when the tab opens.
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foreach (var message in history)
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{
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tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
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}
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}
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catch (Exception ex)
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{
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// Non-fatal: the tab still spawns, the user just sees only the
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// current message. The error logs once with full stack trace
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// for diagnosis.
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Plugin.Log.Error(ex, "[AutoTellTabs] History preload failed");
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}
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}
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internal void MarkGreeted(Tab tab)
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