BTTV emote support part 1 & keep Input focus option
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@@ -28,6 +28,7 @@ internal enum PayloadMessagePackType : byte
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Achievement,
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PartyFinder,
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Uri,
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Emote,
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Other = 255,
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}
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@@ -56,6 +57,10 @@ public class PayloadMessagePackFormatter : IMessagePackFormatter<Payload?>
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writer.WriteUInt8((byte)PayloadMessagePackType.Uri);
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writer.WriteString(Encoding.UTF8.GetBytes(uriPayload.Uri.ToString()));
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break;
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case EmotePayload emotePayload:
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writer.WriteUInt8((byte)PayloadMessagePackType.Emote);
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writer.WriteString(Encoding.UTF8.GetBytes(emotePayload.Code));
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break;
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default:
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writer.WriteUInt8((byte)PayloadMessagePackType.Other);
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writer.Write(value.Encode());
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@@ -80,6 +85,8 @@ public class PayloadMessagePackFormatter : IMessagePackFormatter<Payload?>
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return new PartyFinderPayload(reader.ReadUInt32());
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case PayloadMessagePackType.Uri:
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return new UriPayload(new Uri(reader.ReadString() ?? ""));
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case PayloadMessagePackType.Emote:
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return EmotePayload.ResolveEmote(reader.ReadString() ?? "");
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case PayloadMessagePackType.Other:
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default:
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var bytes = reader.ReadBytes() ?? new ReadOnlySequence<byte>();
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