cleanup and reformatting
This commit is contained in:
+33
-17
@@ -3,14 +3,19 @@ using ChatTwo.Util;
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namespace ChatTwo.Code;
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internal static class ChatTypeExt {
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internal static IEnumerable<(string, ChatType[])> SortOrder => new[] {
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(Language.Options_Tabs_ChannelTypes_Special, new[] {
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internal static class ChatTypeExt
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{
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internal static IEnumerable<(string, ChatType[])> SortOrder => new[]
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{
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(Language.Options_Tabs_ChannelTypes_Special,
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[
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ChatType.Debug,
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ChatType.Urgent,
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ChatType.Notice,
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}),
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(Language.Options_Tabs_ChannelTypes_Chat, new[] {
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ChatType.Notice
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]),
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(Language.Options_Tabs_ChannelTypes_Chat,
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[
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ChatType.Say,
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ChatType.Yell,
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ChatType.Shout,
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@@ -39,9 +44,11 @@ internal static class ChatTypeExt {
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ChatType.Linkshell8,
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ChatType.NoviceNetwork,
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ChatType.StandardEmote,
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ChatType.CustomEmote,
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}),
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(Language.Options_Tabs_ChannelTypes_Battle, new[] {
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ChatType.CustomEmote
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]),
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(Language.Options_Tabs_ChannelTypes_Battle, new[]
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{
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ChatType.Damage,
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ChatType.Miss,
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ChatType.Action,
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@@ -52,7 +59,9 @@ internal static class ChatTypeExt {
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ChatType.GainDebuff,
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ChatType.LoseDebuff,
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}),
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(Language.Options_Tabs_ChannelTypes_Announcements, new[] {
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(Language.Options_Tabs_ChannelTypes_Announcements, new[]
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{
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ChatType.System,
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ChatType.BattleSystem,
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ChatType.GatheringSystem,
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@@ -80,8 +89,10 @@ internal static class ChatTypeExt {
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}),
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};
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internal static string Name(this ChatType type) {
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return type switch {
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internal static string Name(this ChatType type)
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{
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return type switch
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{
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ChatType.Debug => Language.ChatType_Debug,
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ChatType.Urgent => Language.ChatType_Urgent,
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ChatType.Notice => Language.ChatType_Notice,
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@@ -174,8 +185,10 @@ internal static class ChatTypeExt {
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};
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}
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internal static uint? DefaultColour(this ChatType type) {
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switch (type) {
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internal static uint? DefaultColour(this ChatType type)
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{
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switch (type)
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{
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case ChatType.Debug:
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return ColourUtil.ComponentsToRgba(204, 204, 204);
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case ChatType.Urgent:
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@@ -292,7 +305,8 @@ internal static class ChatTypeExt {
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}
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}
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internal static InputChannel? ToInputChannel(this ChatType type) => type switch {
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internal static InputChannel? ToInputChannel(this ChatType type) => type switch
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{
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ChatType.TellOutgoing => InputChannel.Tell,
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ChatType.Say => InputChannel.Say,
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ChatType.Party => InputChannel.Party,
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@@ -321,7 +335,8 @@ internal static class ChatTypeExt {
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_ => null,
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};
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internal static bool IsGm(this ChatType type) => type switch {
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internal static bool IsGm(this ChatType type) => type switch
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{
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ChatType.GmTell => true,
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ChatType.GmSay => true,
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ChatType.GmShout => true,
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@@ -340,7 +355,8 @@ internal static class ChatTypeExt {
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_ => false,
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};
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internal static bool HasSource(this ChatType type) => type switch {
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internal static bool HasSource(this ChatType type) => type switch
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{
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// Battle
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ChatType.Damage => true,
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ChatType.Miss => true,
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