feat(tabs): sharpen default tab layout, hard-reset on v12 -> v13

Aligns the first-run tab layout with the sharpened defaults that
external testers asked for. Three changes in one commit:

1. VanillaGeneral now contains only Say/Yell/Shout. The previous
   30-channel kitchen-sink (party, FC, every linkshell, all gameplay
   events) buried the actual immediate-surroundings conversation
   under loot rolls, crafting and PF pings.
2. HellionSystem absorbs the gameplay-event streams that used to live
   in General — NpcDialogue, LootNotice, LootRoll, Crafting, Gathering,
   PeriodicRecruitmentNotification — plus the announcement and battle-
   system noise (BattleSystem, FreeCompanyAnnouncement,
   PvpTeamAnnouncement) that previously had no fixed home.
3. The first-run / wipe default no longer adds HellionBeginner
   conditionally and no longer adds a static VanillaTellExclusive tab.
   Auto-Tell-Tabs spawns per-conversation tabs on demand, the static
   tell-bucket is redundant. NoviceNetwork users can still add the
   Beginner preset from Settings -> Tabs.

A new v12 -> v13 migration triggers a hard tab-wipe on existing
installs because per-channel mapping from the old General preset to
the new General/System split is ambiguous. The wipe scope is
narrow: only Config.Tabs is cleared, every other knob (Privacy,
Retention, Theme, etc.) keeps its current value. A pre-v13 backup
of the live config is written alongside it for manual restore.
Users see the existing SettingsRefactor migration notification.
This commit is contained in:
2026-05-03 22:48:21 +02:00
parent 26c12c3410
commit 4c18b9a62b
2 changed files with 74 additions and 43 deletions
+19 -34
View File
@@ -14,48 +14,20 @@ public static class TabsUtil
return channels;
}
// Hellion-tuned General preset. The pure player-talk catch-all plus
// the active-gameplay event streams (loot, crafting, gathering, NPC
// dialogue, party-finder pings). Pure technical noise (System, Error,
// Login/Logout spam, retainer sales, alarms, sign messages) lives in
// the dedicated System tab so it doesn't bury actual conversation.
// Hellion-tuned General preset (v1.0.0 — sharpened defaults).
// Public-chat-only, the bare three channels you encounter in open
// world. Group/FC/Linkshell traffic moves to dedicated tabs, gameplay
// events (loot, crafting, gathering, NPC dialogue, PF pings) move to
// the System tab where they belong — keeps the General view focused
// on actual conversation in the immediate surroundings.
public static Tab VanillaGeneral => new()
{
Name = Language.Tabs_Presets_General,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
// Player chat
[ChatType.Say] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Yell] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Shout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Party] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossParty] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alliance] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompany] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeam] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
// Active-gameplay events
[ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Crafting] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Gathering] = (ChatSource.LocalPlayer, ChatSource.LocalPlayer),
[ChatType.PeriodicRecruitmentNotification] = (ChatSourceExt.All, ChatSourceExt.All),
}
};
@@ -130,6 +102,7 @@ public static class TabsUtil
Name = HellionStrings.Tabs_Presets_System,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
// Plain system noise
[ChatType.Debug] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Urgent] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Notice] = (ChatSourceExt.All, ChatSourceExt.All),
@@ -138,10 +111,22 @@ public static class TabsUtil
[ChatType.Echo] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.GatheringSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.BattleSystem] = (ChatSourceExt.All, ChatSourceExt.All),
// Login / logout / announcement noise
[ChatType.NpcAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RetainerSale] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PeriodicRecruitmentNotification] = (ChatSourceExt.All, ChatSourceExt.All),
// Gameplay-event streams (moved out of General in v1.0.0)
[ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Crafting] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Gathering] = (ChatSourceExt.All, ChatSourceExt.All),
// Misc
[ChatType.Progress] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RandomNumber] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Orchestrion] = (ChatSourceExt.All, ChatSourceExt.All),