chore: code quality sweep 2026-05-04 / 2026-05-05
General code-quality and robustness pass across the plugin: thread- safety on IPC state, resource-disposal cleanups, input validation, defensive null-checks and a few small UX glitches. Compliance docs (THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3. Highlights - ExtraChat IPC state synchronised across threads - ChatLogWindow autocomplete no longer leaks the unmanaged ImGuiListClipper allocation - ChatLogWindow + Popout style stack stays balanced when config toggles mid-frame - Retention sweep and privacy cleanup wait for the actual filter pass instead of the fire-and-forget Task that started it - Configuration.LatestVersion bumped to 13 to match the active migration path - GameFunctions placeholder buffer guarded against oversized replacement names - TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil, Lender, Payloads, ExtraPayload all hardened against null / empty / EOF / cycle inputs - FontManager Lodestone download stays in scope for a follow-up (timeout + lazy init pending) - AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a managed Span comparison - Privacy cleanup worker thread marked IsBackground = true - Database cleanup now removes both legacy files in one click - Tell-target name redacted in the verbose debug log Compliance - THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1, SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with CVE-2025-6965 / CVE-2025-7709 rationale - PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording clarified (list fetch at startup vs. on-demand image fetch) - COPYRIGHT: upstream attribution range widened Build: 0 warnings, 0 errors. No behavioural changes that would alter existing user configuration or stored chat history.
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@@ -20,10 +20,14 @@ public sealed class ExtraChat : IDisposable
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internal (string, uint)? ChannelOverride { get; set; }
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private Dictionary<string, uint> ChannelCommandColoursInternal { get; set; } = new();
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// Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
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// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
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// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
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// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
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private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
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internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal;
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private Dictionary<Guid, string> ChannelNamesInternal { get; set; } = new();
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private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
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internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
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internal ExtraChat()
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@@ -40,9 +44,10 @@ public sealed class ExtraChat : IDisposable
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ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
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ChannelNamesInternal = ChannelNamesGate.InvokeFunc(null!);
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}
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catch (Exception)
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catch (Exception ex)
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{
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// no-op
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// ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
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Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
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}
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}
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