chore: code quality sweep 2026-05-04 / 2026-05-05
General code-quality and robustness pass across the plugin: thread- safety on IPC state, resource-disposal cleanups, input validation, defensive null-checks and a few small UX glitches. Compliance docs (THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3. Highlights - ExtraChat IPC state synchronised across threads - ChatLogWindow autocomplete no longer leaks the unmanaged ImGuiListClipper allocation - ChatLogWindow + Popout style stack stays balanced when config toggles mid-frame - Retention sweep and privacy cleanup wait for the actual filter pass instead of the fire-and-forget Task that started it - Configuration.LatestVersion bumped to 13 to match the active migration path - GameFunctions placeholder buffer guarded against oversized replacement names - TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil, Lender, Payloads, ExtraPayload all hardened against null / empty / EOF / cycle inputs - FontManager Lodestone download stays in scope for a follow-up (timeout + lazy init pending) - AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a managed Span comparison - Privacy cleanup worker thread marked IsBackground = true - Database cleanup now removes both legacy files in one click - Tell-target name redacted in the verbose debug log Compliance - THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1, SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with CVE-2025-6965 / CVE-2025-7709 rationale - PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording clarified (list fetch at startup vs. on-demand image fetch) - COPYRIGHT: upstream attribution range widened Build: 0 warnings, 0 errors. No behavioural changes that would alter existing user configuration or stored chat history.
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@@ -49,9 +49,21 @@ public readonly unsafe ref struct GfdFileView
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var entries = Entries;
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if (DirectLookup)
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{
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if (iconId <= entries.Length)
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// Resolve redirects on the direct-lookup path too — the binary-search
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// path follows them, and skipping them here was inconsistent for
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// contiguous ID sets.
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var visited = 0;
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while (iconId <= entries.Length)
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{
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entry = entries[(int)(iconId - 1)];
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if (followRedirect && entry.Redirect != 0 && entry.Redirect != iconId)
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{
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if (++visited > entries.Length)
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break; // cycle guard
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iconId = entry.Redirect;
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continue;
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}
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return !entry.IsEmpty;
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}
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@@ -146,12 +158,17 @@ public readonly unsafe ref struct GfdFileView
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internal static class IconUtil
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{
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private static byte[]? GfdFile;
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public static unsafe GfdFileView GfdFileView
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public static GfdFileView GfdFileView
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{
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get
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{
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GfdFile ??= Plugin.DataManager.GetFile("common/font/gfdata.gfd")!.Data;
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return new GfdFileView(new ReadOnlySpan<byte>(Unsafe.AsPointer(ref GfdFile[0]), GfdFile.Length));
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if (GfdFile is null)
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{
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var file = Plugin.DataManager.GetFile("common/font/gfdata.gfd")
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?? throw new FileNotFoundException("Failed to load common/font/gfdata.gfd from the game data.");
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GfdFile = file.Data;
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}
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return new GfdFileView(GfdFile);
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}
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}
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