Don't process chunks in a thread
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@@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Version>1.23.3</Version>
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<Version>1.23.4</Version>
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<TargetFramework>net8.0-windows</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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@@ -626,7 +626,7 @@ internal sealed unsafe class Chat : IDisposable
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EurekaContextMenuTellHook!.Original(param1, playerName, worldName, world, id, param6);
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}
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internal ulong? GetContentIdForEntry(uint index)
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internal ulong GetContentIdForEntry(uint index)
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{
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return Framework.Instance()->GetUiModule()->GetRaptureLogModule()->GetContentIdForLogMessage((int) index);
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}
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+28
-49
@@ -21,7 +21,7 @@ internal class MessageManager : IAsyncDisposable
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private Dictionary<ChatType, NameFormatting> Formats { get; } = new();
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private ulong LastContentId { get; set; }
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private ConcurrentQueue<PendingMessage> Pending { get; } = new();
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private ConcurrentQueue<Message> Pending { get; } = new();
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private ulong LastMessageIndex { get; set; }
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private readonly Thread PendingMessageThread;
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@@ -147,15 +147,29 @@ internal class MessageManager : IAsyncDisposable
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private void ChatMessage(XivChatType type, uint senderId, SeString sender, SeString message)
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{
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LastMessage = (sender, message);
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var pendingMessage = new PendingMessage
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var chatCode = new ChatCode((ushort)type);
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NameFormatting? formatting = null;
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if (sender.Payloads.Count > 0)
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formatting = FormatFor(chatCode.Type);
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var senderChunks = new List<Chunk>();
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if (formatting is { IsPresent: true })
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{
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ReceiverId = CurrentContentId,
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ContentId = 0,
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Type = type,
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SenderId = senderId,
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Sender = sender,
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Content = message,
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};
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senderChunks.Add(new TextChunk(ChunkSource.None, null, formatting.Before)
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{
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FallbackColour = chatCode.Type,
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});
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senderChunks.AddRange(ChunkUtil.ToChunks(sender, ChunkSource.Sender, chatCode.Type));
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senderChunks.Add(new TextChunk(ChunkSource.None, null, formatting.After)
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{
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FallbackColour = chatCode.Type,
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});
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}
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var contentChunks = ChunkUtil.ToChunks(message, ChunkSource.Content, chatCode.Type).ToList();
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var msg = new Message(CurrentContentId, 0, chatCode, senderChunks, contentChunks, sender, message);
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// If the message was rendered in the vanilla chat log window it has an
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// index, and we can use that to get the sender's content ID. The
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@@ -169,47 +183,22 @@ internal class MessageManager : IAsyncDisposable
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// that you received the message, or you just get null.
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Plugin.Framework.RunOnTick(() =>
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{
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var contentId = Plugin.Functions.Chat.GetContentIdForEntry(idx - 1);
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pendingMessage.ContentId = contentId ?? 0;
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Pending.Enqueue(pendingMessage);
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msg.ContentId = Plugin.Functions.Chat.GetContentIdForEntry(idx - 1);
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Pending.Enqueue(msg);
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});
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return;
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}
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Pending.Enqueue(pendingMessage);
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Pending.Enqueue(msg);
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}
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private void ProcessMessage(PendingMessage pendingMessage)
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private void ProcessMessage(Message msg)
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{
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var chatCode = new ChatCode((ushort)pendingMessage.Type);
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NameFormatting? formatting = null;
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if (pendingMessage.Sender.Payloads.Count > 0)
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formatting = FormatFor(chatCode.Type);
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var senderChunks = new List<Chunk>();
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if (formatting is { IsPresent: true })
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{
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senderChunks.Add(new TextChunk(ChunkSource.None, null, formatting.Before)
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{
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FallbackColour = chatCode.Type,
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});
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senderChunks.AddRange(ChunkUtil.ToChunks(pendingMessage.Sender, ChunkSource.Sender, chatCode.Type));
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senderChunks.Add(new TextChunk(ChunkSource.None, null, formatting.After)
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{
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FallbackColour = chatCode.Type,
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});
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}
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var contentChunks = ChunkUtil.ToChunks(pendingMessage.Content, ChunkSource.Content, chatCode.Type).ToList();
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var msg = new Message(pendingMessage.ReceiverId, pendingMessage.ContentId, chatCode, senderChunks, contentChunks, pendingMessage.Sender, pendingMessage.Content);
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if (Plugin.Config.DatabaseBattleMessages || !msg.Code.IsBattle())
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Store.UpsertMessage(msg);
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var currentMatches = Plugin.ChatLogWindow.CurrentTab?.Matches(msg) ?? false;
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foreach (var tab in Plugin.Config.Tabs)
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{
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var unread = !(tab.UnreadMode == UnreadMode.Unseen && Plugin.ChatLogWindow.CurrentTab != tab && currentMatches);
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@@ -279,14 +268,4 @@ internal class MessageManager : IAsyncDisposable
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return nameFormatting;
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}
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private class PendingMessage
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{
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internal ulong ReceiverId { get; set; }
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internal ulong ContentId { get; set; } // 0 if unknown
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internal XivChatType Type { get; set; }
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internal uint SenderId { get; set; }
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internal SeString Sender { get; set; }
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internal SeString Content { get; set; }
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}
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}
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