- Prevent null string from being parsed

- cursor pos adjustment through preview
This commit is contained in:
Infi
2024-05-19 16:33:53 +02:00
parent adacf63bc3
commit 51db04a5f5
3 changed files with 161 additions and 21 deletions
+120 -2
View File
@@ -1,10 +1,12 @@
using System.Numerics;
using System.Reflection;
using System.Text;
using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using ImGuiNET;
@@ -20,6 +22,10 @@ public class InputPreview : Window
private int LastLength;
private Message? PreviewMessage;
private bool NextChunkIsAutoTranslate;
private int CursorPosition;
public int SelectedCursorPos = -1;
internal InputPreview(ChatLogWindow logWindow) : base("##chat2-inputpreview")
{
LogWindow = logWindow;
@@ -85,7 +91,7 @@ public class InputPreview : Window
using (ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
{
ImGui.TextUnformatted(Language.Options_Preview_Header);
LogWindow.DrawChunks(PreviewMessage.Content);
DrawChunksPreview(PreviewMessage.Content);
}
var after = ImGui.GetCursorPosY();
ImGui.SetCursorPos(pos);
@@ -112,8 +118,120 @@ public class InputPreview : Window
ImGui.TextUnformatted(Language.Options_Preview_Header);
var handler = LogWindow.HandlerLender.Borrow();
LogWindow.DrawChunks(PreviewMessage.Content, true, handler);
DrawChunksPreview(PreviewMessage.Content, handler, unique: 10000);
handler.Draw();
}
}
private void DrawChunksPreview(IReadOnlyList<Chunk> chunks, PayloadHandler? handler = null, float lineWidth = 0f, int unique = 0)
{
CursorPosition = 0;
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
for (var i = 0; i < chunks.Count; i++)
{
if (chunks[i] is TextChunk text && string.IsNullOrEmpty(text.Content))
continue;
DrawChunkPreview(chunks[i], handler, lineWidth, unique);
if (i < chunks.Count - 1)
{
ImGui.SameLine();
}
else if (chunks[i].Link is EmotePayload && Plugin.Config.ShowEmotes)
{
// Emote payloads seem to not automatically put newlines, which
// is an issue when modern mode is disabled.
ImGui.SameLine();
// Use default ImGui behavior for newlines.
ImGui.TextUnformatted("");
}
}
}
private void DrawChunkPreview(Chunk chunk, PayloadHandler? handler = null, float lineWidth = 0f, int unique = 0)
{
if (chunk is IconChunk icon && LogWindow.FontIcon != null)
{
LogWindow.DrawIcon(chunk, icon, handler);
if (icon.Icon != BitmapFontIcon.AutoTranslateBegin)
return;
try
{
NextChunkIsAutoTranslate = true;
var key = (uint)typeof(AutoTranslatePayload).GetField("key", BindingFlags.NonPublic | BindingFlags.Instance)!.GetValue(chunk.Link)!;
var group = (uint)typeof(AutoTranslatePayload).GetField("group", BindingFlags.NonPublic | BindingFlags.Instance)!.GetValue(chunk.Link)!;
CursorPosition += $"<at:{key},{group}>".Length;
}
catch
{
// Ignore
}
return;
}
if (chunk is not TextChunk text)
return;
if (chunk.Link is EmotePayload emotePayload && Plugin.Config.ShowEmotes)
{
var emoteSize = ImGui.CalcTextSize("W");
emoteSize = emoteSize with { Y = emoteSize.X } * 1.5f;
// TextWrap doesn't work for emotes, so we have to wrap them manually
if (ImGui.GetContentRegionAvail().X < emoteSize.X)
ImGui.NewLine();
// We only draw a dummy if it is still loading, in the case it failed we draw the actual name
var image = EmoteCache.GetEmote(emotePayload.Code);
if (image is { Failed: false })
{
if (image.IsLoaded)
image.Draw(emoteSize);
else
ImGui.Dummy(emoteSize);
if (ImGui.IsItemHovered())
ImGui.SetTooltip(emotePayload.Code);
CursorPosition += emotePayload.Code.Length;
return;
}
}
if (text.Link != null || NextChunkIsAutoTranslate)
{
NextChunkIsAutoTranslate = false;
if (text.Link is ItemPayload)
CursorPosition += "<item>".Length;
else if (text.Link is MapLinkPayload)
CursorPosition += "<flag>".Length;
else if (text.Link is EmotePayload emote)
CursorPosition += emote.Code.Length;
ImGuiUtil.WrapText(text.Content, chunk, handler, LogWindow.DefaultText, lineWidth);
return;
}
foreach (var letter in text.Content)
{
var letterSize = ImGui.CalcTextSize(letter.ToString());
if (ImGui.GetContentRegionAvail().X < letterSize.X)
ImGui.NewLine();
CursorPosition++;
if (ImGui.Selectable($"{letter}##{CursorPosition + unique}", false, ImGuiSelectableFlags.None, letterSize))
{
SelectedCursorPos = CursorPosition;
LogWindow.KeepFocusedThroughPreview = true;
}
ImGui.SameLine();
}
ImGui.NewLine();
}
}