feat: autohide improvements

- Adds new setting "Enable inactivity hide during battle" (default:
  true) which determines whether autohide should apply during battle
  (thanks @aurieh)
- Adds new setting "Chat channels considered for activity" which allows
  customizing which channels incoming messages must match to "bump" the
  inactivity timer
- Adds new per-tab setting "Unhide the chat window on activity" to
  configure whether it will be considered for "bumping" the inactivity
  timer when receiving messages that match the new channel filter. Note
  that the foreground tab is currently always considered.
- Extends autohide code to apply to poped-out tabs as well. Each popout
  window has its own inactivity timer, but focusing the main window will
  restore all popped out windows.

Co-authored-by: Auri <me@aurieh.me>
This commit is contained in:
Dean Sheather
2024-07-18 01:35:59 +10:00
parent a5161cf97c
commit 56f6855da2
11 changed files with 296 additions and 112 deletions
+11 -8
View File
@@ -87,7 +87,7 @@ public sealed class ChatLogWindow : Window
private bool PlayedClosingSound = true;
private long FrameTime; // set every frame
private long LastActivityTime = Environment.TickCount64;
internal long LastActivityTime = Environment.TickCount64;
private readonly ExcelSheet<World> WorldSheet;
private readonly ExcelSheet<LogFilter> LogFilterSheet;
@@ -348,7 +348,10 @@ public sealed class ChatLogWindow : Window
return height;
}
internal void ChangeTab(int index) => WantedTab = index;
internal void ChangeTab(int index) {
WantedTab = index;
LastActivityTime = FrameTime;
}
internal void ChangeTabDelta(int offset)
{
@@ -373,7 +376,7 @@ public sealed class ChatLogWindow : Window
SetChannel(tab.Channel ?? tab.PreviousChannel);
}
private static bool InBattle => Plugin.Condition[ConditionFlag.InCombat];
internal static bool InBattle => Plugin.Condition[ConditionFlag.InCombat];
private static bool GposeActive => Plugin.Condition[ConditionFlag.WatchingCutscene];
private static bool CutsceneActive => Plugin.Condition[ConditionFlag.OccupiedInCutSceneEvent] || Plugin.Condition[ConditionFlag.WatchingCutscene78];
@@ -448,7 +451,8 @@ public sealed class ChatLogWindow : Window
FrameTime = Environment.TickCount64;
if (IsHidden)
return false;
if (!Plugin.Config.HideWhenInactive || Activate)
if (!Plugin.Config.HideWhenInactive || (!Plugin.Config.InactivityHideActiveDuringBattle && InBattle) || Activate)
{
LastActivityTime = FrameTime;
return true;
@@ -456,11 +460,10 @@ public sealed class ChatLogWindow : Window
var currentTab = CurrentTab; // local to avoid calling the getter repeatedly
var lastActivityTime = Plugin.Config.Tabs
.Where(tab => tab.UnreadMode is not UnreadMode.None || tab == currentTab)
.Select(tab => tab.LastMessageTime)
.DefaultIfEmpty(0)
.Where(tab => !tab.PopOut && (tab.UnhideOnActivity || tab == currentTab))
.Select(tab => tab.LastActivity)
.Append(LastActivityTime)
.Max();
lastActivityTime = Math.Max(lastActivityTime, LastActivityTime);
return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout;
}