don't save icon texture
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@@ -170,7 +170,7 @@ public partial class InputPreview : Window
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private void DrawChunkPreview(Chunk chunk, PayloadHandler? handler = null, float lineWidth = 0f, int unique = 0)
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{
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if (chunk is IconChunk icon && LogWindow.FontIcon != null)
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if (chunk is IconChunk icon)
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{
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LogWindow.DrawIcon(chunk, icon, handler);
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if (icon.Icon != BitmapFontIcon.AutoTranslateBegin)
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