Fix out of bounds
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@@ -73,7 +73,7 @@ internal static class ChunkUtil {
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if (foreground.Count > 0) {
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foreground.Pop();
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}
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else
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else if (rawPayload.Data.Length > 6 && rawPayload.Data[2] == 0x05 && rawPayload.Data[3] == 0xF6)
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{
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var (r, g, b) = (rawPayload.Data[4], rawPayload.Data[5], rawPayload.Data[6]);
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foreground.Push(ColourUtil.ComponentsToRgba(r, g, b));
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@@ -84,7 +84,7 @@ internal static class ChunkUtil {
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if (glow.Count > 0) {
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glow.Pop();
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}
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else
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else if (rawPayload.Data.Length > 6 && rawPayload.Data[2] == 0x05 && rawPayload.Data[3] == 0xF6)
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{
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var (r, g, b) = (rawPayload.Data[4], rawPayload.Data[5], rawPayload.Data[6]);
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glow.Push(ColourUtil.ComponentsToRgba(r, g, b));
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