chore(release): 2.0.3 -- pop-out context menu, screenshot mode
Three fixes, all of them things that simply did not work: the context menu in pop-out windows, the screenshot mode toggle, and text the game colours without an alpha byte. The 1.5.6 changelog block moves out of the plugin manifest to stay inside the four-subblock limit; it remains in docs/CHANGELOG.md.
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@@ -11,6 +11,26 @@ releases as an overview and links to the release pages for details.
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## [2.0.3] — 2026-08-20
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### Fixed
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- The context menu never opened in a pop-out window. Right-clicking a name or an
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item there did nothing at all. One payload handler is shared by the main
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window, every pop-out and the input preview, and it carries a single popup
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state. The main window draws first, found no open popup in its own scope, read
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that as closed and cleared the state before the pop-out had drawn. A popup now
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belongs to the surface that opened it and the others leave it alone.
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- Screenshot mode could not be turned off. The setting is persisted, but neither
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of its two toggles saved the config, so turning it on only stuck when an
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unrelated save happened to follow — and once stored, turning it off never
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reached the file, so it returned at every plugin load. Both toggles save now;
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an install currently stuck on it needs one click.
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- Text the game colours itself could render invisible. Some of those colours
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arrive without an alpha byte, and the byte order swap left them fully
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transparent. A colour that carries no value at all still resolves to the
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colour already in effect rather than to opaque black.
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## [2.0.2] — 2026-08-19
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### Removed
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