chore(release): 2.0.3 -- pop-out context menu, screenshot mode

Three fixes, all of them things that simply did not work: the context menu
in pop-out windows, the screenshot mode toggle, and text the game colours
without an alpha byte.

The 1.5.6 changelog block moves out of the plugin manifest to stay inside
the four-subblock limit; it remains in docs/CHANGELOG.md.
This commit is contained in:
2026-08-20 07:58:13 +02:00
parent b9feb8650f
commit 5e15d34eeb
5 changed files with 42 additions and 21 deletions
+20
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@@ -11,6 +11,26 @@ releases as an overview and links to the release pages for details.
---
## [2.0.3] — 2026-08-20
### Fixed
- The context menu never opened in a pop-out window. Right-clicking a name or an
item there did nothing at all. One payload handler is shared by the main
window, every pop-out and the input preview, and it carries a single popup
state. The main window draws first, found no open popup in its own scope, read
that as closed and cleared the state before the pop-out had drawn. A popup now
belongs to the surface that opened it and the others leave it alone.
- Screenshot mode could not be turned off. The setting is persisted, but neither
of its two toggles saved the config, so turning it on only stuck when an
unrelated save happened to follow — and once stored, turning it off never
reached the file, so it returned at every plugin load. Both toggles save now;
an install currently stuck on it needs one click.
- Text the game colours itself could render invisible. Some of those colours
arrive without an alpha byte, and the byte order swap left them fully
transparent. A colour that carries no value at all still resolves to the
colour already in effect rather than to opaque black.
## [2.0.2] — 2026-08-19
### Removed