Merge branch 'chore/plugin-description' into main
Shorter installer description, corrected locale count, punchline unified across both manifests.
This commit is contained in:
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name: Hellion Chat
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author: Jon Kazama (Hellion Forge)
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punchline: A Hellion Forge plugin — privacy-focused chat replacement for FFXIV, built for EU, US and JP data rules.
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punchline: Chat replacement for FFXIV that keeps your conversations and forgets the rest.
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description: |-
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Chat replacement for FINAL FANTASY XIV with privacy controls built around
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EU, US and JP data-protection rules.
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A chat window that stores your own conversations and nothing else. Public chat, NPC dialogue, system messages and battle logs stay out of the database until you switch them on.
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By default only your own conversations are stored. Public chat, NPC
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dialogue and system messages stay out of the database unless you opt in.
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Retention windows are configurable per channel, history can be wiped
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retroactively, and everything can be exported on demand.
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Retention per channel, retroactive wipe, export to Markdown, JSON or CSV. Setup wizard with four profiles. 25 languages. Its own config and database.
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Features:
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- Channel whitelist with a Privacy-First default
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- Per-channel retention with a daily background sweep
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- Retroactive cleanup (Ctrl+Shift confirm)
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- Export to Markdown, JSON or CSV
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- First-run wizard with four preset profiles
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- Multi-language UI (24 locales) with live language switching
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- Own config and database — no shared state with other plugins
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Based on Chat 2 by Infi and Anna (EUPL-1.2).
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Support: https://discord.gg/X9V7Kcv5gR
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repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
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accepts_feedback: true
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"Name": "Hellion Chat",
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"InternalName": "HellionChat",
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"AssemblyVersion": "2.0.3.0",
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"Description": "A Hellion Forge plugin — privacy-focused chat replacement for FINAL FANTASY XIV, built for EU, US and JP data rules.\n\nBy default only your own conversations are stored. Public chat, NPC dialogue, system messages and battle logs are discarded at the storage layer unless you opt in. Retention windows are configurable per channel, history can be wiped retroactively, and everything can be exported on demand.\n\nFeatures:\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with preview and Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with four profiles: Privacy-First, Casual, Roleplay, Full History\n- Multi-language UI (24 locales) with live language switching\n- Own config and database — no shared state with other plugins\n\nBased on Chat 2 by Infi and Anna (EUPL-1.2).\nSupport: https://discord.gg/X9V7Kcv5gR",
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"Description": "A chat window that stores your own conversations and nothing else. Public chat, NPC dialogue, system messages and battle logs stay out of the database until you switch them on.\n\nRetention per channel, retroactive wipe, export to Markdown, JSON or CSV. Setup wizard with four profiles. 25 languages. Its own config and database.\n\nSupport: https://discord.gg/X9V7Kcv5gR",
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"ApplicableVersion": "any",
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"RepoUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat",
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"Tags": [
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@@ -19,7 +19,7 @@
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"LoadSync": false,
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"CanUnloadAsync": false,
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"LoadPriority": 0,
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"Punchline": "A Hellion Forge plugin. Privacy-first chat for FFXIV, built to stay out of your way.",
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"Punchline": "Chat replacement for FFXIV that keeps your conversations and forgets the rest.",
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"Changelog": "**v2.0.3 \u2014 Pop-out context menu, screenshot mode (2026-08-20)**\n\n- **The context menu never opened in a pop-out window.** Right-clicking a name or an item there did nothing at all. Every chat surface shares one popup state, and whichever window drew first cleared the menu it had not opened before the pop-out got its turn. The menu now stays with the window the click came from.\n- **Screenshot mode could not be turned off.** It is a saved setting, but neither of its two toggles wrote the change to the config file, so switching it off never survived a reload and the mode came back on at every plugin load. Both toggles save now. If it is stuck on for you, one click off is enough.\n- **Text the game colours itself could render invisible.** Some of those colours arrive without an alpha byte, and the byte order swap then left them fully transparent.\n\n---\n\n**v2.0.2 — Emotes out, placeholders fixed (2026-08-19)**\n\n- **BetterTTV emote support is gone.** Its shared-emote endpoint went behind authentication, and that was where nearly all of them came from — what remained was a 65-entry global set, eleven of which are on the known-broken list, so 54 mostly static images from Twitch's early days. Exactly one was animated, and that one wanted 492 frames and 37 MB of video memory. The plugin now makes no outbound network calls at all. Messages stored with emotes still read fine; they show the code that was typed.\n- **Five settings descriptions printed `{0}` instead of the plugin name.** All 25 languages were affected, English included — it just hid better there, since \"Hide {0} during cutscenes\" still scans as a sentence while German puts the placeholder first. A test now walks every resource string with a placeholder and fails if one reaches a widget unformatted.\n- **New preview images.** The ones in the plugin installer were from 8 May and showed the interface as it looked before any of the window rebuilds.",
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"AcceptsFeedback": true,
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"DownloadLinkInstall": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/download/v2.0.3/latest.zip",
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