Restore pop-out exclusivity: hide popped tabs from main window + keybind/unread parity
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@@ -134,7 +134,10 @@ internal sealed class Sidebar
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// the tab list itself stays untouched and every row keeps its
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// ORIGINAL list index for PushID, so an open context-menu popup
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// stays bound to its tab when sectioning moves it visually.
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var renderOrder = BuildRenderOrder(tabs);
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var renderOrder = TabLifecycleHelpers.BuildRenderOrder(
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tabs,
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t => _pool.IsOpen(t.Identifier)
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);
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var pinnedHeaderRendered = false;
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var unpinnedHeaderRendered = false;
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foreach (var i in renderOrder)
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@@ -186,30 +189,6 @@ internal sealed class Sidebar
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LastDrawnSectionHeaderCount++;
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}
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// Mirror of 1.5.6's BuildSidebarRenderOrder: returns indices into the
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// live tab list grouped by section, so the list order itself is never
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// mutated and headers gate on the first tab actually reached per pool
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// (an empty pool draws neither separator nor header).
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private static List<int> BuildRenderOrder(IList<Tab> tabs)
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{
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var persistent = new List<int>(tabs.Count);
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var pinned = new List<int>();
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var unpinned = new List<int>();
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for (var i = 0; i < tabs.Count; i++)
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{
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if (TabLifecycleHelpers.IsInPinnedPool(tabs[i]))
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pinned.Add(i);
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else if (TabLifecycleHelpers.IsInUnpinnedPool(tabs[i]))
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unpinned.Add(i);
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else
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persistent.Add(i);
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}
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persistent.AddRange(pinned);
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persistent.AddRange(unpinned);
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return persistent;
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}
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private void DrawRow(
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Tab tab,
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int index,
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@@ -18,11 +18,18 @@ internal sealed class TopTabBar
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public void Draw(IList<Tab> tabs, ref Tab? activeTab)
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{
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var firstDrawn = true;
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for (var i = 0; i < tabs.Count; i++)
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{
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var tab = tabs[i];
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if (i > 0)
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// POP-1b: a popped-out tab is owned by its pop-out window, not the main
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// strip (1.5.6 exclusivity). Gate on the pool, not Tab.PopOut (stale flag).
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if (_pool.IsOpen(tab.Identifier))
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continue;
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if (!firstDrawn)
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ImGui.SameLine();
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firstDrawn = false;
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var selected = ReferenceEquals(tab, activeTab);
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// Size the selectable to its own label width. A zero width makes ImGui
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@@ -111,6 +111,11 @@ internal sealed class ChannelPopoutWindow : Window, IFocusableChatWindow
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if (Bound is null)
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return;
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// POP-1f: the bound tab is live-visible in this pop-out, so it carries no
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// unread badge — mirror MainWindow's per-frame zero for the active tab.
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// View-state reset only (tab.Messages store is untouched).
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Bound.Unread = 0;
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var inputHeight = InputBar.Height;
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using (
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var body = ImRaii.Child(
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@@ -30,6 +30,7 @@ internal sealed class MainWindow : Window, IFocusableChatWindow
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private readonly Components.InputBar _input;
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private readonly Components.StatusBar _status;
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private readonly Lender<PayloadHandler> _handlerLender;
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private readonly ChannelPopoutPool _pool;
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private Tab? _activeTab;
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@@ -51,7 +52,8 @@ internal sealed class MainWindow : Window, IFocusableChatWindow
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Components.MessageList messages,
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Components.InputBar input,
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Components.StatusBar status,
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Lender<PayloadHandler> handlerLender
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Lender<PayloadHandler> handlerLender,
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ChannelPopoutPool pool
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)
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: base($"{Plugin.PluginName}###hellion-main")
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{
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@@ -62,6 +64,7 @@ internal sealed class MainWindow : Window, IFocusableChatWindow
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_input = input;
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_status = status;
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_handlerLender = handlerLender;
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_pool = pool;
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Size = new Vector2(DefaultWidth, DefaultHeight);
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SizeCondition = ImGuiCond.FirstUseEver;
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@@ -176,7 +179,13 @@ internal sealed class MainWindow : Window, IFocusableChatWindow
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if (idx < 0)
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idx = 0; // active tab not in the list (mid-strip) -> start from the first
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ActivateTab(tabs[TabLifecycleHelpers.WrapTabIndex(idx, delta, tabs.Count)]);
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var nextIndex = TabLifecycleHelpers.NextMainTabIndex(
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idx,
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delta,
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tabs,
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t => _pool.IsOpen(t.Identifier)
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);
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ActivateTab(tabs[nextIndex]);
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}
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// Internal accessors for self-tests so the probes can reach the live
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@@ -270,6 +279,25 @@ internal sealed class MainWindow : Window, IFocusableChatWindow
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TabLifecycleHelpers.OnTabActivated(reseed, active);
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}
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// POP-1c: a popped-out tab must not stay the main window's active surface
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// (1.5.6 exclusivity). Re-anchor to the first non-popped tab the moment the
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// active one is popped; null when every tab is popped (POP-1d guards Draw).
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// Runs post-seed, before the sidebar/top-tab draw, so the popped tab never
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// renders. Idempotent: PickMainActiveTab returns the same reference once
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// settled, so OnTabActivated fires only on the pop frame.
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var visibleActive = TabLifecycleHelpers.PickMainActiveTab(
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_activeTab,
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Plugin.Config.Tabs,
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t => _pool.IsOpen(t.Identifier)
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);
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if (!ReferenceEquals(visibleActive, _activeTab))
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{
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var previousActive = _activeTab;
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_activeTab = visibleActive;
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if (visibleActive is not null)
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TabLifecycleHelpers.OnTabActivated(visibleActive, previousActive);
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}
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// The active tab's messages are on screen, so it carries no unread badge
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// (1.5.6 convention: zero the current tab every frame so the dot only ever
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// shows on tabs you are NOT looking at).
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@@ -336,8 +364,8 @@ internal sealed class MainWindow : Window, IFocusableChatWindow
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)
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)
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{
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if (messages.Success)
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_messages.Draw(_activeTab!);
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if (messages.Success && _activeTab is not null)
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_messages.Draw(_activeTab);
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}
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// Inside-mode inline render: measure first so PreviewHeight is fresh
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