chore: housekeeping — linter & formatter setup

Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
This commit is contained in:
2026-05-10 13:01:00 +02:00
parent cd01fa63a1
commit 699d4ede1d
141 changed files with 8833 additions and 5733 deletions
+23 -9
View File
@@ -1,9 +1,16 @@
using HellionChat.Code;
using Dalamud.Plugin.Ipc;
using HellionChat.Code;
namespace HellionChat.Ipc;
using ChatInputState = (bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType);
using ChatInputState = (
bool InputVisible,
bool InputFocused,
bool HasText,
bool IsTyping,
int TextLength,
ChatType ChannelType
);
internal sealed class TypingIpc : IDisposable
{
@@ -19,8 +26,12 @@ internal sealed class TypingIpc : IDisposable
{
Plugin = plugin;
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>("HellionChat.GetChatInputState");
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>("HellionChat.ChatInputStateChanged");
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
"HellionChat.GetChatInputState"
);
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>(
"HellionChat.ChatInputStateChanged"
);
StateQueryGate.RegisterFunc(GetState);
}
@@ -30,19 +41,22 @@ internal sealed class TypingIpc : IDisposable
var log = Plugin.ChatLogWindow;
var usedChannel = Plugin.CurrentTab.CurrentChannel;
var inputChannel = usedChannel.UseTempChannel ? usedChannel.TempChannel : usedChannel.Channel;
var inputChannel = usedChannel.UseTempChannel
? usedChannel.TempChannel
: usedChannel.Channel;
var channelType = inputChannel.ToChatType();
return (InputVisible: !log.IsHidden,
return (
InputVisible: !log.IsHidden,
log.InputFocused,
HasText: log.Chat.Length > 0,
IsTyping: log is { InputFocused: true, Chat.Length: > 0 },
TextLength: log.Chat.Length,
ChannelType: channelType);
ChannelType: channelType
);
}
private ChatInputState GetState()
=> BuildState();
private ChatInputState GetState() => BuildState();
internal void Update()
{