chore: housekeeping — linter & formatter setup

Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
This commit is contained in:
2026-05-10 13:01:00 +02:00
parent cd01fa63a1
commit 699d4ede1d
141 changed files with 8833 additions and 5733 deletions
+137 -125
View File
@@ -20,149 +20,161 @@ public static class TabsUtil
// events (loot, crafting, gathering, NPC dialogue, PF pings) move to
// the System tab where they belong — keeps the General view focused
// on actual conversation in the immediate surroundings.
public static Tab VanillaGeneral => new()
{
Name = Language.Tabs_Presets_General,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
public static Tab VanillaGeneral =>
new()
{
[ChatType.Say] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Yell] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Shout] = (ChatSourceExt.All, ChatSourceExt.All),
}
};
Name = Language.Tabs_Presets_General,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.Say] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Yell] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Shout] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
public static Tab VanillaEvent => new()
{
Name = Language.Tabs_Presets_Event,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)> { [ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All), },
};
public static Tab VanillaTellExclusive => new()
{
Name = Language.Tabs_Presets_Tell,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
public static Tab VanillaEvent =>
new()
{
[ChatType.TellIncoming] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.TellOutgoing] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.Tell,
AllSenderMessages = true,
};
Name = Language.Tabs_Presets_Event,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
public static Tab VanillaTellExclusive =>
new()
{
Name = Language.Tabs_Presets_Tell,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.TellIncoming] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.TellOutgoing] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.Tell,
AllSenderMessages = true,
};
// Hellion default-tab presets used by the v10 wipe migration. Names are
// kept in HellionStrings (EN+DE) instead of Language.* so the upstream
// resource files stay untouched. Channel selections cover the channels
// a typical Eorzea raider uses without forcing the user to hand-tick
// each box on first start.
public static Tab HellionFreeCompany => new()
{
Name = HellionStrings.Tabs_Presets_FreeCompany,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
public static Tab HellionFreeCompany =>
new()
{
[ChatType.FreeCompany] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.FreeCompany,
};
Name = HellionStrings.Tabs_Presets_FreeCompany,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.FreeCompany] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.FreeCompany,
};
public static Tab HellionParty => new()
{
Name = HellionStrings.Tabs_Presets_Party,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
public static Tab HellionParty =>
new()
{
[ChatType.Party] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossParty] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alliance] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeam] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
},
// No automatic input-channel switch; the Gruppe tab is a read
// surface that pulls in Party, CrossParty, Alliance and PvpTeam
// together. Auto-routing /party into this tab would surprise the
// user when they actually wanted /alliance or /pvpteam.
};
Name = HellionStrings.Tabs_Presets_Party,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.Party] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossParty] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alliance] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeam] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
},
// No automatic input-channel switch; the Gruppe tab is a read
// surface that pulls in Party, CrossParty, Alliance and PvpTeam
// together. Auto-routing /party into this tab would surprise the
// user when they actually wanted /alliance or /pvpteam.
};
public static Tab HellionBeginner => new()
{
Name = HellionStrings.Tabs_Presets_Beginner,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
public static Tab HellionBeginner =>
new()
{
[ChatType.NoviceNetwork] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.NoviceNetwork,
};
Name = HellionStrings.Tabs_Presets_Beginner,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.NoviceNetwork] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.NoviceNetwork,
};
public static Tab HellionSystem => new()
{
Name = HellionStrings.Tabs_Presets_System,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
public static Tab HellionSystem =>
new()
{
// Plain system noise
[ChatType.Debug] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Urgent] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Notice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.System] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Error] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Echo] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.GatheringSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.BattleSystem] = (ChatSourceExt.All, ChatSourceExt.All),
// Login / logout / announcement noise
[ChatType.NpcAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RetainerSale] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PeriodicRecruitmentNotification] = (ChatSourceExt.All, ChatSourceExt.All),
// Gameplay-event streams (moved out of General in v1.0.0)
[ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Crafting] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Gathering] = (ChatSourceExt.All, ChatSourceExt.All),
// Misc
[ChatType.Progress] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RandomNumber] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Orchestrion] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.MessageBook] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alarm] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Sign] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.GlamourNotifications] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
Name = HellionStrings.Tabs_Presets_System,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
// Plain system noise
[ChatType.Debug] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Urgent] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Notice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.System] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Error] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Echo] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.GatheringSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.BattleSystem] = (ChatSourceExt.All, ChatSourceExt.All),
// Login / logout / announcement noise
[ChatType.NpcAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RetainerSale] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PeriodicRecruitmentNotification] = (ChatSourceExt.All, ChatSourceExt.All),
// Gameplay-event streams (moved out of General in v1.0.0)
[ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Crafting] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Gathering] = (ChatSourceExt.All, ChatSourceExt.All),
// Misc
[ChatType.Progress] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RandomNumber] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Orchestrion] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.MessageBook] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alarm] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Sign] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.GlamourNotifications] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
public static Tab HellionLinkshell => new()
{
Name = HellionStrings.Tabs_Presets_Linkshell,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
public static Tab HellionLinkshell =>
new()
{
[ChatType.Linkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
Name = HellionStrings.Tabs_Presets_Linkshell,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.Linkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
public static Dictionary<ChatType, (ChatSource, ChatSource)> MostlyPlayer => new()
{
public static Dictionary<ChatType, (ChatSource, ChatSource)> MostlyPlayer =>
new()
{
// Special
[ChatType.Debug] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Urgent] = (ChatSourceExt.All, ChatSourceExt.All),
@@ -208,5 +220,5 @@ public static class TabsUtil
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RandomNumber] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.MessageBook] = (ChatSourceExt.All, ChatSourceExt.All),
};
};
}