feat(honorific): render glow outline as opt-in (gradient deferred)

Honorific's TitleData carries Glow / Color3 / GradientColourSet /
GradientAnimationStyle beyond the Title + Color we parsed in Cycle 1.
The DTO now mirrors all four so the JSON roundtrip doesn't silently
drop fields.

Rendering for v1.4.7 covers Glow only: when Config.ShowHonorificGlow
is on and the title has a Glow colour, the chat header title gets an
8-direction ±1px draw-list outline pre-pass in the glow colour at 0.4
alpha, then the primary text on top.

Gradient (Color3 / GradientColourSet / GradientAnimationStyle) is parsed
and stashed for a later cycle — porting the full animation needs
Honorific's hardcoded Pride-palette list and GradientSystem.cs (or an
upstream IPC PR exposing the resolved frame colour). Tracked as
"Honorific Full Gradient Port" in the vault backlog.

ShowHonorificGlow defaults OFF — keeps v1.4.6 visuals untouched and
dodges per-frame DrawList overhead on low-end hardware. Tooltip flags
the gradient deferral so users aren't surprised by static rendering.
This commit is contained in:
2026-05-13 09:34:43 +02:00
parent fd5f970a8b
commit 69fa0fecbd
7 changed files with 74 additions and 6 deletions
+30 -4
View File
@@ -1999,10 +1999,7 @@ public sealed class ChatLogWindow : Window
ImGui.TextUnformatted(FontAwesomeIcon.Crown.ToIconString());
}
ImGui.SameLine(0f, gapAfterCrown);
using (ImRaii.PushColor(ImGuiCol.Text, titleColor))
{
ImGui.TextUnformatted(rendered);
}
DrawHonorificTitleText(rendered, titleColor, title.Glow);
ImGui.EndGroup();
if (ImGui.IsItemHovered())
@@ -2013,6 +2010,35 @@ public sealed class ChatLogWindow : Window
ImGui.SameLine();
}
// Renders the title text, optionally with a glow outline pre-pass. Glow is
// drawn at 8 cardinal offsets (±1 px) in the glow colour at reduced alpha,
// then the primary text on top. The pre-pass uses the window draw list so
// it composites correctly with the regular ImGui text that follows.
private void DrawHonorificTitleText(string rendered, Vector4 titleColor, Vector3? glow)
{
if (Plugin.Config.ShowHonorificGlow && glow is { } g)
{
var pos = ImGui.GetCursorScreenPos();
var glowColor = new Vector4(g.X, g.Y, g.Z, 0.4f);
var glowAbgr = ImGui.ColorConvertFloat4ToU32(glowColor);
var drawList = ImGui.GetWindowDrawList();
for (var dy = -1; dy <= 1; dy++)
{
for (var dx = -1; dx <= 1; dx++)
{
if (dx == 0 && dy == 0)
continue;
drawList.AddText(new Vector2(pos.X + dx, pos.Y + dy), glowAbgr, rendered);
}
}
}
using (ImRaii.PushColor(ImGuiCol.Text, titleColor))
{
ImGui.TextUnformatted(rendered);
}
}
// One-time hint banner for the pop-out header button and right-click pathway.
private float DrawV061HintBannerIfNeeded()
{