feat(chat): the input row learns the window's own language
Five filled plates become two ghost buttons and a menu. The plates were ImGui defaults sitting between a drawn pill and a drawn status bar -- three shape languages in the one row a user works in, which is what the tester's screenshot made obvious. The ghosts follow the sidebar's icon buttons: nothing at rest, a held hover fill, the glyph lifting toward the accent. Symbols stay outside the menu because they are used mid-sentence. Theme, settings, screenshot and hide move in; the screenshot toggle was allowed in only because its state moved to the status bar first, as an accent pill that shows while the mode is on. A privacy state behind a closed menu answers nothing. The input field paints its own rounded surface and hands ImGui a transparent frame, so the widget draws only text and caret -- the Boutique.Inputs technique from Character Select+, no rebuild of the widget itself. Focus is a two-pixel accent rail on the left edge: the same mark the rows, the popups and the message list already use for "this is where you are". The channel pill gets the CS+ treatment, a faint white gradient and a one-pixel light along the top edge. White over the fill rather than a second hue, so it reads as depth in every palette. And the popups that open from the row are made of PopupRow now -- the sidebar row's shape, which is also exactly what CS+ draws for its own popup entries. The channel picker was the reported case: a drawn pill opening a list of naked selectables, the style breaking mid-click. A hundred-odd pixels of button reserve go back to the input field.
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@@ -1361,4 +1361,7 @@
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<data name="ChannelHeader_NotLoggedIn" xml:space="preserve">
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<value>로그인되지 않음</value>
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</data>
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<data name="InputBar_More_Tooltip" xml:space="preserve">
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<value>추가 작업</value>
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</data>
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</root>
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