fix: avoid switching to non-existent linkshell idx
Prevents switching channels to a non-existent linkshell index (for both regular linkshells and cross-world linkshells). ExtraChat linkshells are already validated separately. Prevents ChatLogWindow Draw failures from causing ChatTwo to grab input focus each frame if the exception occurs during an Activate event.
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@@ -312,6 +312,36 @@ internal sealed unsafe class Chat : IDisposable
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// EurekaContextMenuTellHook!.Original(a1, playerName, worldName, worldId, accountId, contentId, reason);
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// }
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/// <summary>
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/// Returns true if the channel is any non-linkshell channel, or if the
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/// linkshell actually exists.
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/// </summary>
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internal static bool ValidAnyLinkshell(InputChannel channel)
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{
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var idx = channel.LinkshellIndex();
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if (idx == uint.MaxValue || channel.IsExtraChatLinkshell())
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return true;
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if (channel.IsLinkshell() && ValidLinkshell(idx))
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return true;
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if (channel.IsCrossLinkshell() && ValidCrossLinkshell(idx))
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return true;
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return false;
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}
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internal static bool ValidLinkshell(uint idx)
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{
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if (idx > 7)
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return false;
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return InfoProxyLinkshell.Instance()->LinkShells[(int) idx].Id != 0;
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}
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internal static bool ValidCrossLinkshell(uint idx)
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{
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if (idx > 7)
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return false;
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return InfoProxyCrossWorldLinkshell.Instance()->CrossWorldLinkshells[(int) idx].Name.Length > 0;
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}
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internal static void SetChannel(InputChannel channel, string? tellTarget = null)
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{
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// ExtraChat linkshells aren't supported in game so we never want to
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@@ -326,6 +356,8 @@ internal sealed unsafe class Chat : IDisposable
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var idx = channel.LinkshellIndex();
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if (idx == uint.MaxValue)
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idx = 0;
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if (!ValidAnyLinkshell(channel))
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return;
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RaptureShellModule.Instance()->ChangeChatChannel((int) channel, idx, target, true);
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target->Dtor(true);
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@@ -9,6 +9,7 @@ using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using ImGuiNET;
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using ModifierFlag = ChatTwo.GameFunctions.Types.ModifierFlag;
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namespace ChatTwo.GameFunctions;
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@@ -172,6 +172,9 @@ public sealed class ChatLogWindow : Window
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if (info.Channel != null)
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{
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if (!GameFunctions.Chat.ValidAnyLinkshell(info.Channel.Value))
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return;
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var prevTemp = TempChannel;
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if (info.Permanent)
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SetChannel(info.Channel.Value);
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@@ -206,11 +209,21 @@ public sealed class ChatLogWindow : Window
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if (info.Channel is InputChannel.Linkshell1 && info.Rotate != RotateMode.None)
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{
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var idx = GameFunctions.Chat.RotateLinkshellHistory(mode);
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if (idx < 0 || !GameFunctions.Chat.ValidLinkshell((uint)idx))
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{
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TempChannel = 0;
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return;
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}
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TempChannel = info.Channel.Value + (uint) idx;
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}
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else if (info.Channel is InputChannel.CrossLinkshell1 && info.Rotate != RotateMode.None)
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{
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var idx = GameFunctions.Chat.RotateCrossLinkshellHistory(mode);
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if (idx < 0 || !GameFunctions.Chat.ValidCrossLinkshell((uint)idx))
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{
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TempChannel = 0;
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return;
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}
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TempChannel = info.Channel.Value + (uint) idx;
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}
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}
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@@ -479,12 +492,21 @@ public sealed class ChatLogWindow : Window
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}
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public override void Draw()
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{
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try
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{
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DrawChatLog();
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AddPopOutsToDraw();
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DrawAutoComplete();
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}
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catch (Exception e)
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{
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Plugin.Log.Error($"Error drawing Chat Log window: {e}");
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// Prevent recurring draw failures from constantly trying to grab
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// input focus, which breaks every other ImGui window.
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Activate = false;
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}
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}
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private static bool IsChatMode => Plugin.Config.PreviewPosition is PreviewPosition.Inside or PreviewPosition.Tooltip;
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private unsafe void DrawChatLog()
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