ui: scaffold ChatInputBar component with InputState
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using System;
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using ChatTwo.Code;
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using Dalamud.Bindings.ImGui;
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namespace ChatTwo.Ui;
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// Hellion Chat — v0.6.0 input bar component for pop-out windows.
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//
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// Pragmatischer Refactor-Scope: Render() ist ein leerer Marker-Stub für
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// das Hauptfenster — der bestehende Input-Layer in ChatLogWindow bleibt
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// unangetastet, weil ein 400-Zeilen-Extract aus einem 1926-Zeilen-File
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// das v0.6.0-Risiko unverhältnismäßig erhöhen würde. Pop-Outs nutzen
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// ausschließlich RenderCompact(), das ist der ganze v0.6.0-Mehrwert.
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// Sollte das Hauptfenster selber später eine Compact-Variante brauchen
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// (oder das große Extract sich aus anderem Grund lohnen), kann Render()
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// in einem späteren Cycle gefüllt werden.
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public sealed class ChatInputBar
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{
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private readonly Plugin _plugin;
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private readonly ChatLogWindow _host;
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private readonly Func<Tab?> _activeTabAccessor;
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private readonly InputState _state = new();
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public ChatInputBar(Plugin plugin, ChatLogWindow host, Func<Tab?> activeTabAccessor)
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{
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_plugin = plugin;
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_host = host;
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_activeTabAccessor = activeTabAccessor;
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}
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public InputState State => _state;
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public bool IsFocused { get; private set; }
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// Stub. v0.6.0 belässt den Hauptfenster-Input wie er ist.
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public void Render()
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{
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}
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// Compact rendering for pop-out windows — implemented in Task 21–23.
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public void RenderCompact()
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{
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ImGui.TextDisabled("[ChatInputBar Compact — Stub]");
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}
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// Forwards a tab-cycle keybind delta to the host so all windows
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// navigate the same active-tab pointer (single source of truth).
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public void HandleKeybindForward(int delta)
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{
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_host.ChangeTabDelta(delta);
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}
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}
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// Per-window input state. Each ChatInputBar instance owns one of these
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// so pop-outs and the main window keep independent buffers and channels
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// (State-Sync-Entscheidung A in the v0.6.0 spec).
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public sealed class InputState
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{
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public string Buffer = string.Empty;
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public InputChannel? Channel;
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public int HistoryCursor = -1;
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}
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