refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files

81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.

Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).

The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
This commit is contained in:
2026-05-03 21:23:28 +02:00
parent ed426556e1
commit 7d5496e959
81 changed files with 185 additions and 185 deletions
+3 -3
View File
@@ -1,6 +1,6 @@
using System.Text;
using ChatTwo.Code;
using ChatTwo.Util;
using HellionChat.Code;
using HellionChat.Util;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using System.Text.RegularExpressions;
@@ -8,7 +8,7 @@ using Dalamud.Game.Text;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
namespace ChatTwo;
namespace HellionChat;
public partial class Message
{