refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files
81 namespace declarations and 100 using directives converted via sed, plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs and HellionStrings.Designer.cs ResourceManager string arguments updated synchronously — these are runtime reflection lookups not caught by the C# compiler. Two intentional ChatTwo references remain: the legacy migration path 'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config file by design) and the InternalsVisibleTo declaration in AssemblyInfo.cs (handled in the upcoming repo-folder rename task). The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector' are preserved as local symbols; only their target namespaces and references changed.
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Chat;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
@@ -15,7 +15,7 @@ using Lumina.Text.Expressions;
|
||||
using Lumina.Text.Payloads;
|
||||
using Lumina.Text.ReadOnly;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
internal class MessageManager : IAsyncDisposable
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user