refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files
81 namespace declarations and 100 using directives converted via sed, plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs and HellionStrings.Designer.cs ResourceManager string arguments updated synchronously — these are runtime reflection lookups not caught by the C# compiler. Two intentional ChatTwo references remain: the legacy migration path 'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config file by design) and the InternalsVisibleTo declaration in AssemblyInfo.cs (handled in the upcoming repo-folder rename task). The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector' are preserved as local symbols; only their target namespaces and references changed.
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
using System.Numerics;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Ui;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Addon.Lifecycle;
|
||||
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
@@ -22,9 +22,9 @@ using Dalamud.Bindings.ImGui;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Action = System.Action;
|
||||
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
|
||||
using ChatTwoPartyFinderPayload = ChatTwo.Util.PartyFinderPayload;
|
||||
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
public sealed class PayloadHandler
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user