refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files
81 namespace declarations and 100 using directives converted via sed, plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs and HellionStrings.Designer.cs ResourceManager string arguments updated synchronously — these are runtime reflection lookups not caught by the C# compiler. Two intentional ChatTwo references remain: the legacy migration path 'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config file by design) and the InternalsVisibleTo declaration in AssemblyInfo.cs (handled in the upcoming repo-folder rename task). The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector' are preserved as local symbols; only their target namespaces and references changed.
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@@ -2,10 +2,10 @@ using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using ChatTwo.Ipc;
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using ChatTwo.Resources;
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using ChatTwo.Ui;
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using ChatTwo.Util;
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using HellionChat.Ipc;
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using HellionChat.Resources;
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using HellionChat.Ui;
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using HellionChat.Util;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Interface.Windowing;
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using Dalamud.IoC;
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@@ -14,7 +14,7 @@ using Dalamud.Plugin.Services;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.ImGuiFileDialog;
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namespace ChatTwo;
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namespace HellionChat;
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// ReSharper disable once ClassNeverInstantiated.Global
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public sealed class Plugin : IDalamudPlugin
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