refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files

81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.

Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).

The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
This commit is contained in:
2026-05-03 21:23:28 +02:00
parent ed426556e1
commit 7d5496e959
81 changed files with 185 additions and 185 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace ChatTwo.Resources {
namespace HellionChat.Resources {
using System;
@@ -38,7 +38,7 @@ namespace ChatTwo.Resources {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChatTwo.Resources.Language", typeof(Language).Assembly);
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HellionChat.Resources.Language", typeof(Language).Assembly);
resourceMan = temp;
}
return resourceMan;