refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files
81 namespace declarations and 100 using directives converted via sed, plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs and HellionStrings.Designer.cs ResourceManager string arguments updated synchronously — these are runtime reflection lookups not caught by the C# compiler. Two intentional ChatTwo references remain: the legacy migration path 'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config file by design) and the InternalsVisibleTo declaration in AssemblyInfo.cs (handled in the upcoming repo-folder rename task). The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector' are preserved as local symbols; only their target namespaces and references changed.
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@@ -3,11 +3,11 @@ using System.Globalization;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using ChatTwo.Code;
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using ChatTwo.GameFunctions;
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using ChatTwo.GameFunctions.Types;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using HellionChat.Code;
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using HellionChat.GameFunctions;
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using HellionChat.GameFunctions.Types;
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using HellionChat.Resources;
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using HellionChat.Util;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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@@ -22,7 +22,7 @@ using Dalamud.Bindings.ImGui;
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using Lumina.Excel.Sheets;
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using Lumina.Extensions;
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namespace ChatTwo.Ui;
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namespace HellionChat.Ui;
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public sealed class ChatLogWindow : Window
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{
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