chore(release): prepare v1.0.2 — polish patch

Four small backlog items bundled:

- New: hide chat (and every other plugin window) while the New Game+
  menu is open. Settings -> Window -> Frame, default off. Skips the
  whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
  the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
  Settings -> Appearance -> Colours, default on. Reuses the existing
  inputColour computation (incl. ExtraChat override) and adds an
  ImGuiCol.Button push around the selector. New ColourUtil helper
  AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
  Replaced with float-based aspect-ratio-preserving shrink, single
  scale-factor, zero-size guard, named MaxInlineIconSize constant.
  Affects six call sites (status, item, achievement and other inline
  hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
  ChatLogWindow and Popout.

Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
This commit is contained in:
JonKazama-Hellion committed 2026-05-04 15:57:52 +02:00
1 parent fcb72e2b78
commit 8e9332ac8c
17 files changed
+230 -99

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+4
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@@ -145,6 +145,7 @@ public class Configuration : IPluginConfiguration
public bool HideWhenUiHidden = true; public bool HideWhenUiHidden = true;
public bool HideInLoadingScreens; public bool HideInLoadingScreens;
public bool HideInBattle; public bool HideInBattle;
public bool HideInNewGamePlusMenu;
public bool HideWhenInactive; public bool HideWhenInactive;
public int InactivityHideTimeout = 10; public int InactivityHideTimeout = 10;
public bool InactivityHideActiveDuringBattle = true; public bool InactivityHideActiveDuringBattle = true;
@@ -221,6 +222,7 @@ public class Configuration : IPluginConfiguration
public float TooltipOffset; public float TooltipOffset;
public float WindowAlpha = 100f; public float WindowAlpha = 100f;
public Dictionary<ChatType, uint> ChatColours = new(); public Dictionary<ChatType, uint> ChatColours = new();
public bool ColorSelectedInputChannelButton = true;
public List<Tab> Tabs = []; public List<Tab> Tabs = [];
public bool OverrideStyle; public bool OverrideStyle;
@@ -241,6 +243,7 @@ public class Configuration : IPluginConfiguration
HideWhenUiHidden = other.HideWhenUiHidden; HideWhenUiHidden = other.HideWhenUiHidden;
HideInLoadingScreens = other.HideInLoadingScreens; HideInLoadingScreens = other.HideInLoadingScreens;
HideInBattle = other.HideInBattle; HideInBattle = other.HideInBattle;
HideInNewGamePlusMenu = other.HideInNewGamePlusMenu;
HideWhenInactive = other.HideWhenInactive; HideWhenInactive = other.HideWhenInactive;
InactivityHideTimeout = other.InactivityHideTimeout; InactivityHideTimeout = other.InactivityHideTimeout;
InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle; InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle;
@@ -288,6 +291,7 @@ public class Configuration : IPluginConfiguration
TooltipOffset = other.TooltipOffset; TooltipOffset = other.TooltipOffset;
WindowAlpha = other.WindowAlpha; WindowAlpha = other.WindowAlpha;
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value); ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore // Hellion Chat — Auto-Tell-Tabs are session-only and therefore
// never present in a disk-loaded copy. Keep the live temp tabs of // never present in a disk-loaded copy. Keep the live temp tabs of
@@ -20,6 +20,8 @@ namespace HellionChat.GameFunctions;
internal unsafe class GameFunctions : IDisposable internal unsafe class GameFunctions : IDisposable
{ {
internal const string NewGamePlusAddonName = "QuestRedo";
#region Hooks #region Hooks
[Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))] [Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))]
private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!; private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!;
+1 -1
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@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is 0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it called out in the yaml changelog so users can see what it
derives from. --> derives from. -->
<Version>1.0.1</Version> <Version>1.0.2</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<!-- Honor packages.lock.json on restore so floating version ranges <!-- Honor packages.lock.json on restore so floating version ranges
don't silently drift between machines or CI runs. --> don't silently drift between machines or CI runs. -->
+18 -70
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@@ -49,6 +49,24 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**Hellion Chat 1.0.2 — Polish patch**
- New: optionally hide chat (and every other plugin window) while the
New Game+ menu is open. Toggle in Settings → Window → Frame, default
off. Closing the menu restores all windows.
- New: optionally tint the channel selector button next to the input
field with the currently active channel's colour. Toggle in
Settings → Appearance → Colours, default on. Matches the existing
input-text tint and respects ExtraChat overrides.
- Fix: status, item and other inline hover icons keep their original
aspect ratio. Debuff icons with non-square dimensions are no longer
visually squished into a 32×32 box.
- Diagnostic: hide-state transitions (battle, cutscene, user-hide,
cutscene override) are now logged on Verbose level for easier bug
reports — off by default, enable with `/xllog set HellionChat verbose`.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.0.1 — Window Position Recovery** **Hellion Chat 1.0.1 — Window Position Recovery**
- Automatic bounds check on the first draw after plugin load. - Automatic bounds check on the first draw after plugin load.
@@ -214,76 +232,6 @@ changelog: |-
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.6.0 — UX Polish: Pop-Out Input + Colour Presets**
Two opt-in UX features land in the same release. Existing users see
no change unless they enable the new toggles.
Pop-out input bar:
- New global master switch in Settings → Window → Frame: "Enable input
in pop-outs". Default OFF so existing behaviour is preserved
- When enabled, every pop-out window grows a compact input bar at the
bottom (channel-coloured icon button left, text input right). The
auto-translate picker is intentionally not part of the compact bar
in v0.6.0 — typical pop-out workflows (FC greeter, club hostess)
rarely need it there
- Each pop-out keeps an independent text buffer and history cursor;
channel changes still apply globally because that is how the FFXIV
channel API works
- Up/Down navigates a shared input history singleton across the main
window and every open pop-out
- First pop-out opening after the upgrade shows a one-time hint
banner pointing users to the new toggle
Chat colour presets:
- Seven built-in presets above the per-channel colour list in
Settings → Appearance → Colours: ChatTwo Default, High-Contrast,
Pastell, Dark-Mode-Tuned, Hellion (brand-coloured, blue/orange
Arctic Cyan + Ember Glow palette from the Hellion Online Media
branding spec), plus two bonus mood presets — Night Blue (royal
blue, classic-cool) and Indigo Violet (royal violet, glitter-mystic)
- Apply is immediate and overwrites the channels covered by the
preset; battle-channel colours are left alone so combat tuning
stays intact
Configuration migrates from v10 to v11 with a diagnostic log entry;
no data is reset. Bilingual (English/German) for both new sections.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.4 — WrapText hardening**
Replaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with
Span- and index-based control flow. Closes the persistent CodeQL
Critical alert "unvalidated local pointer arithmetic" that kept
re-firing on every shape of the previous fix.
Hardening:
- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount
via ArrayPool, validates the actual encoded length against that
ceiling, and threads the rest of the algorithm through int offsets
instead of raw byte pointers
- Pointer arithmetic only happens inside two small private helpers
(CalcWordWrap and DrawText) that take the pinned base pointer plus
int offsets sourced from the plugin's own logic, not from any
virtual-method return
- Added a 16 KiB upper bound on the buffer rent to prevent a
pathological input from triggering an unbounded ArrayPool allocation
No user-visible behaviour change. Word-wrap output is byte-identical
to v0.5.3.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.3 — Pointer arithmetic hardening**
Closed CodeQL Critical alert in ImGuiUtil.WrapText by validating the
encoded byte buffer length via GetByteCount before pointer
arithmetic. Single-fix patch on top of v0.5.2.
--- ---
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
+10 -1
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@@ -332,10 +332,19 @@ public sealed class PayloadHandler
atkBase->SetPosition((short) x, (short) y); atkBase->SetPosition((short) x, (short) y);
} }
private const float MaxInlineIconSize = 32f;
private static void InlineIcon(IDalamudTextureWrap icon) private static void InlineIcon(IDalamudTextureWrap icon)
{ {
if (icon.Size.X <= 0 || icon.Size.Y <= 0)
return;
var width = (float) icon.Size.X;
var height = (float) icon.Size.Y;
var scale = Math.Min(1f, Math.Min(MaxInlineIconSize / width, MaxInlineIconSize / height));
var size = ImGuiHelpers.ScaledVector2(width * scale, height * scale);
var cursor = ImGui.GetCursorPos(); var cursor = ImGui.GetCursorPos();
var size = ImGuiHelpers.ScaledVector2(32, 32);
ImGui.Image(icon.Handle, size); ImGui.Image(icon.Handle, size);
ImGui.SameLine(); ImGui.SameLine();
ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing())); ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing()));
+10
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@@ -571,6 +571,16 @@ public sealed class Plugin : IDalamudPlugin
return; return;
} }
// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
// open. Hides every plugin window in one shot (chat log, pop-outs,
// settings, db viewer, etc.), matching the LoadingScreens pattern.
if (Config.HideInNewGamePlusMenu && GameFunctions.GameFunctions.IsAddonInteractable(GameFunctions.GameFunctions.NewGamePlusAddonName))
{
ChatLogWindow.FinalizeFrame();
TypingIpc.Update();
return;
}
ChatLogWindow.HideStateCheck(); ChatLogWindow.HideStateCheck();
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden; Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
+37 -1
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@@ -2148,6 +2148,24 @@ namespace HellionChat.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to The channel selector button next to the input field is tinted with the currently active channel's colour. Matches the tinting of the input text itself..
/// </summary>
internal static string Options_ColorSelectedInputChannelButton_Description {
get {
return ResourceManager.GetString("Options_ColorSelectedInputChannelButton_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tint channel selector with channel colour.
/// </summary>
internal static string Options_ColorSelectedInputChannelButton_Name {
get {
return ResourceManager.GetString("Options_ColorSelectedInputChannelButton_Name", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Chat colours. /// Looks up a localized string similar to Chat colours.
/// </summary> /// </summary>
@@ -2660,7 +2678,25 @@ namespace HellionChat.Resources {
return ResourceManager.GetString("Options_HideInBattle_Name", resourceCulture); return ResourceManager.GetString("Options_HideInBattle_Name", resourceCulture);
} }
} }
/// <summary>
/// Looks up a localized string similar to Hide the chat while the New Game+ menu is open. Closing the menu shows the chat again..
/// </summary>
internal static string Options_HideInNewGamePlusMenu_Description {
get {
return ResourceManager.GetString("Options_HideInNewGamePlusMenu_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide while New Game+ menu is open.
/// </summary>
internal static string Options_HideInNewGamePlusMenu_Name {
get {
return ResourceManager.GetString("Options_HideInNewGamePlusMenu_Name", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Hide {0} during loading screens.. /// Looks up a localized string similar to Hide {0} during loading screens..
/// </summary> /// </summary>
+12
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@@ -208,6 +208,12 @@
<data name="Options_ChatColours_Import"> <data name="Options_ChatColours_Import">
<value>Vom Spiel importieren</value> <value>Vom Spiel importieren</value>
</data> </data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Channel-Auswahl-Knopf in Channel-Farbe</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>Der Channel-Auswahl-Knopf neben dem Eingabefeld bekommt die Farbe des aktuell aktiven Channels. Konsistent zur Färbung des Eingabetextes selbst.</value>
</data>
<data name="Options_Tabs_Tab"> <data name="Options_Tabs_Tab">
<value>Kanäle</value> <value>Kanäle</value>
</data> </data>
@@ -1190,6 +1196,12 @@ Sie wurden gewarnt.</value>
<data name="Options_HideInBattle_Description" xml:space="preserve"> <data name="Options_HideInBattle_Description" xml:space="preserve">
<value>Blende den Chat während der Kämpfe aus.</value> <value>Blende den Chat während der Kämpfe aus.</value>
</data> </data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Während des New-Game+ Menüs ausblenden</value>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Blendet den Chat aus, solange das New-Game+ Menü geöffnet ist. Schließen des Menüs blendet den Chat wieder ein.</value>
</data>
<data name="Options_Emote_EmoteStats" xml:space="preserve"> <data name="Options_Emote_EmoteStats" xml:space="preserve">
<value>Emote-Statistik</value> <value>Emote-Statistik</value>
</data> </data>
+12
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@@ -208,6 +208,12 @@
<data name="Options_ChatColours_Import"> <data name="Options_ChatColours_Import">
<value>Import from game</value> <value>Import from game</value>
</data> </data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Tint channel selector with channel colour</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>The channel selector button next to the input field is tinted with the currently active channel's colour. Matches the tinting of the input text itself.</value>
</data>
<data name="Options_Tabs_Tab"> <data name="Options_Tabs_Tab">
<value>Tabs</value> <value>Tabs</value>
</data> </data>
@@ -1189,6 +1195,12 @@
<data name="Options_HideInBattle_Description" xml:space="preserve"> <data name="Options_HideInBattle_Description" xml:space="preserve">
<value>Hide the chat during battles.</value> <value>Hide the chat during battles.</value>
</data> </data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Hide while New Game+ menu is open</value>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Hide the chat while the New Game+ menu is open. Closing the menu shows the chat again.</value>
</data>
<data name="Options_Emote_EmoteStats" xml:space="preserve"> <data name="Options_Emote_EmoteStats" xml:space="preserve">
<value>Emote Stats</value> <value>Emote Stats</value>
</data> </data>
+54 -22
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@@ -278,9 +278,11 @@ public sealed class ChatLogWindow : Window
{ {
case "hide": case "hide":
CurrentHideState = HideState.User; CurrentHideState = HideState.User;
Plugin.Log.Verbose("HideState: → User (chat hide command)");
break; break;
case "show": case "show":
CurrentHideState = HideState.None; CurrentHideState = HideState.None;
Plugin.Log.Verbose("HideState: → None (chat show command)");
break; break;
case "toggle": case "toggle":
CurrentHideState = CurrentHideState switch CurrentHideState = CurrentHideState switch
@@ -290,6 +292,7 @@ public sealed class ChatLogWindow : Window
HideState.None => HideState.User, HideState.None => HideState.User,
_ => CurrentHideState, _ => CurrentHideState,
}; };
Plugin.Log.Verbose($"HideState: → {CurrentHideState} (chat toggle command)");
break; break;
} }
} }
@@ -406,30 +409,48 @@ public sealed class ChatLogWindow : Window
{ {
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it // if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
if (Plugin.Config.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle) if (Plugin.Config.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
{
CurrentHideState = HideState.Battle; CurrentHideState = HideState.Battle;
Plugin.Log.Verbose("HideState: None → Battle");
}
// If the chat is hidden because of battle, we reset it here // If the chat is hidden because of battle, we reset it here
if (CurrentHideState is HideState.Battle && !Plugin.InBattle) if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
{
CurrentHideState = HideState.None; CurrentHideState = HideState.None;
Plugin.Log.Verbose("HideState: Battle → None");
}
// if the chat has no hide state and in a cutscene, set the hide state to cutscene // if the chat has no hide state and in a cutscene, set the hide state to cutscene
if (Plugin.Config.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive)) if (Plugin.Config.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
{ {
if (Plugin.Functions.Chat.CheckHideFlags()) if (Plugin.Functions.Chat.CheckHideFlags())
{
CurrentHideState = HideState.Cutscene; CurrentHideState = HideState.Cutscene;
Plugin.Log.Verbose("HideState: None → Cutscene");
}
} }
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none // if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive) if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
{
Plugin.Log.Verbose($"HideState: {CurrentHideState} → None (cutscene/gpose ended)");
CurrentHideState = HideState.None; CurrentHideState = HideState.None;
}
// if the chat is hidden because of a cutscene and the chat has been activated, show chat // if the chat is hidden because of a cutscene and the chat has been activated, show chat
if (CurrentHideState == HideState.Cutscene && Activate) if (CurrentHideState == HideState.Cutscene && Activate)
{
CurrentHideState = HideState.CutsceneOverride; CurrentHideState = HideState.CutsceneOverride;
Plugin.Log.Verbose("HideState: Cutscene → CutsceneOverride (user activate)");
}
// if the user hid the chat and is now activating chat, reset the hide state // if the user hid the chat and is now activating chat, reset the hide state
if (CurrentHideState == HideState.User && Activate) if (CurrentHideState == HideState.User && Activate)
{
CurrentHideState = HideState.None; CurrentHideState = HideState.None;
Plugin.Log.Verbose("HideState: User → None (activate)");
}
if (CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Plugin.Config.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn)) if (CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Plugin.Config.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn))
{ {
@@ -600,9 +621,40 @@ public sealed class ChatLogWindow : Window
DrawChannelName(activeTab); DrawChannelName(activeTab);
} }
// v1.0.2 — compute inputColour up front so the channel selector button
// can also tint with it (existing input-text push remains below).
var inputType = activeTab.CurrentChannel.UseTempChannel ? activeTab.CurrentChannel.TempChannel.ToChatType() : activeTab.CurrentChannel.Channel.ToChatType();
var isCommand = Chat.Trim().StartsWith('/');
if (isCommand)
{
var command = Chat.Split(' ')[0];
if (TextCommandChannels.TryGetValue(command, out var channel))
inputType = channel;
if (!IsValidCommand(command))
inputType = ChatType.Error;
}
var inputColour = Plugin.Config.ChatColours.TryGetValue(inputType, out var inputCol) ? inputCol : inputType.DefaultColor();
if (!isCommand && Plugin.ExtraChat.ChannelOverride is var (_, overrideColour))
inputColour = overrideColour;
if (isCommand && Plugin.ExtraChat.ChannelCommandColours.TryGetValue(Chat.Split(' ')[0], out var ecColour))
inputColour = ecColour;
var beforeIcon = ImGui.GetCursorPos(); var beforeIcon = ImGui.GetCursorPos();
if (ImGuiUtil.IconButton(FontAwesomeIcon.Comment) && activeTab.Channel is null)
ImGui.OpenPopup(ChatChannelPicker); var tintSelector = Plugin.Config.ColorSelectedInputChannelButton && inputColour.HasValue;
var selectorAbgr = tintSelector ? ColourUtil.RgbaToAbgr(inputColour!.Value) : 0u;
using (ImRaii.PushColor(ImGuiCol.Button, selectorAbgr, tintSelector))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.AdjustBrightness(selectorAbgr, 1.15f), tintSelector))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.AdjustBrightness(selectorAbgr, 0.85f), tintSelector))
{
if (ImGuiUtil.IconButton(FontAwesomeIcon.Comment) && activeTab.Channel is null)
ImGui.OpenPopup(ChatChannelPicker);
}
if (activeTab.Channel is not null && ImGui.IsItemHovered()) if (activeTab.Channel is not null && ImGui.IsItemHovered())
ImGuiUtil.Tooltip(Language.ChatLog_SwitcherDisabled); ImGuiUtil.Tooltip(Language.ChatLog_SwitcherDisabled);
@@ -626,27 +678,7 @@ public sealed class ChatLogWindow : Window
var buttonsRight = (showNovice ? 1 : 0) + (Plugin.Config.ShowHideButton ? 1 : 0); var buttonsRight = (showNovice ? 1 : 0) + (Plugin.Config.ShowHideButton ? 1 : 0);
var inputWidth = ImGui.GetContentRegionAvail().X - buttonWidth * (1 + buttonsRight); var inputWidth = ImGui.GetContentRegionAvail().X - buttonWidth * (1 + buttonsRight);
var inputType = activeTab.CurrentChannel.UseTempChannel ? activeTab.CurrentChannel.TempChannel.ToChatType() : activeTab.CurrentChannel.Channel.ToChatType();
var isCommand = Chat.Trim().StartsWith('/');
if (isCommand)
{
var command = Chat.Split(' ')[0];
if (TextCommandChannels.TryGetValue(command, out var channel))
inputType = channel;
if (!IsValidCommand(command))
inputType = ChatType.Error;
}
var normalColor = ImGui.GetColorU32(ImGuiCol.Text); var normalColor = ImGui.GetColorU32(ImGuiCol.Text);
var inputColour = Plugin.Config.ChatColours.TryGetValue(inputType, out var inputCol) ? inputCol : inputType.DefaultColor();
if (!isCommand && Plugin.ExtraChat.ChannelOverride is var (_, overrideColour))
inputColour = overrideColour;
if (isCommand && Plugin.ExtraChat.ChannelCommandColours.TryGetValue(Chat.Split(' ')[0], out var ecColour))
inputColour = ecColour;
var push = inputColour != null; var push = inputColour != null;
using (ImRaii.PushColor(ImGuiCol.Text, push ? ColourUtil.RgbaToAbgr(inputColour!.Value) : 0, push)) using (ImRaii.PushColor(ImGuiCol.Text, push ? ColourUtil.RgbaToAbgr(inputColour!.Value) : 0, push))
{ {
+18
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@@ -229,30 +229,48 @@ internal class Popout : Window
{ {
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it // if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
if (Tab.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle) if (Tab.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
{
CurrentHideState = HideState.Battle; CurrentHideState = HideState.Battle;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None → Battle");
}
// If the chat is hidden because of battle, we reset it here // If the chat is hidden because of battle, we reset it here
if (CurrentHideState is HideState.Battle && !Plugin.InBattle) if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
{
CurrentHideState = HideState.None; CurrentHideState = HideState.None;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Battle → None");
}
// if the chat has no hide state and in a cutscene, set the hide state to cutscene // if the chat has no hide state and in a cutscene, set the hide state to cutscene
if (Tab.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive)) if (Tab.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
{ {
if (ChatLogWindow.Plugin.Functions.Chat.CheckHideFlags()) if (ChatLogWindow.Plugin.Functions.Chat.CheckHideFlags())
{
CurrentHideState = HideState.Cutscene; CurrentHideState = HideState.Cutscene;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None → Cutscene");
}
} }
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none // if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive) if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
{
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: {CurrentHideState} → None (cutscene/gpose ended)");
CurrentHideState = HideState.None; CurrentHideState = HideState.None;
}
// if the chat is hidden because of a cutscene and the chat has been activated, show chat // if the chat is hidden because of a cutscene and the chat has been activated, show chat
if (CurrentHideState == HideState.Cutscene && ChatLogWindow.Activate) if (CurrentHideState == HideState.Cutscene && ChatLogWindow.Activate)
{
CurrentHideState = HideState.CutsceneOverride; CurrentHideState = HideState.CutsceneOverride;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Cutscene → CutsceneOverride (user activate)");
}
// if the user hid the chat and is now activating chat, reset the hide state // if the user hid the chat and is now activating chat, reset the hide state
if (CurrentHideState == HideState.User && ChatLogWindow.Activate) if (CurrentHideState == HideState.User && ChatLogWindow.Activate)
{
CurrentHideState = HideState.None; CurrentHideState = HideState.None;
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: User → None (activate)");
}
return CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Tab.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn); return CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Tab.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn);
} }
@@ -236,6 +236,10 @@ internal sealed class Appearance : ISettingsTab
ImGui.Separator(); ImGui.Separator();
ImGui.Spacing(); ImGui.Spacing();
ImGui.Checkbox(Language.Options_ColorSelectedInputChannelButton_Name, ref Mutable.ColorSelectedInputChannelButton);
ImGuiUtil.HelpMarker(Language.Options_ColorSelectedInputChannelButton_Description);
ImGui.Spacing();
foreach (var (_, types) in ChatTypeExt.SortOrder) foreach (var (_, types) in ChatTypeExt.SortOrder)
{ {
foreach (var type in types) foreach (var type in types)
+3
View File
@@ -56,6 +56,9 @@ internal sealed class Window : ISettingsTab
ImGui.Checkbox(Language.Options_HideInBattle_Name, ref Mutable.HideInBattle); ImGui.Checkbox(Language.Options_HideInBattle_Name, ref Mutable.HideInBattle);
ImGuiUtil.HelpMarker(Language.Options_HideInBattle_Description); ImGuiUtil.HelpMarker(Language.Options_HideInBattle_Description);
ImGui.Checkbox(Language.Options_HideInNewGamePlusMenu_Name, ref Mutable.HideInNewGamePlusMenu);
ImGuiUtil.HelpMarker(Language.Options_HideInNewGamePlusMenu_Description);
} }
} }
+14
View File
@@ -48,4 +48,18 @@ internal static class ColourUtil {
internal static uint ComponentsToRgba(byte red, byte green, byte blue, byte alpha = 0xFF) internal static uint ComponentsToRgba(byte red, byte green, byte blue, byte alpha = 0xFF)
=> alpha | (uint) (red << 24) | (uint) (green << 16) | (uint) (blue << 8); => alpha | (uint) (red << 24) | (uint) (green << 16) | (uint) (blue << 8);
internal static uint AdjustBrightness(uint abgr, float factor)
{
var a = (byte) ((abgr & 0xFF000000) >> 24);
var b = (byte) ((abgr & 0x00FF0000) >> 16);
var g = (byte) ((abgr & 0x0000FF00) >> 8);
var r = (byte) (abgr & 0x000000FF);
var nr = (byte) Math.Clamp(r * factor, 0f, 255f);
var ng = (byte) Math.Clamp(g * factor, 0f, 255f);
var nb = (byte) Math.Clamp(b * factor, 0f, 255f);
return ((uint) a << 24) | ((uint) nb << 16) | ((uint) ng << 8) | nr;
}
} }
+1 -1
View File
@@ -8,7 +8,7 @@
[![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/) [![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/)
[![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/) [![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/)
**Version 1.0.0** — DSGVO-bewusster Chat-Ersatz für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2). **Version 1.0.2** — DSGVO-bewusster Chat-Ersatz für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
Hellion Chat ergänzt das ursprüngliche Chat-2-Fundament um Datenschutz- und Daten-Handling-Kontrollen, die mit den Datenschutz-Regeln in der EU, den USA und Japan im Einklang sind. Alle aus Chat 2 übernommenen Funktionen, Befehle und Tastenkürzel funktionieren unverändert. Eigenständiger Plugin-Slot, eigene Konfiguration, eigene Datenbank. Hellion Chat ergänzt das ursprüngliche Chat-2-Fundament um Datenschutz- und Daten-Handling-Kontrollen, die mit den Datenschutz-Regeln in der EU, den USA und Japan im Einklang sind. Alle aus Chat 2 übernommenen Funktionen, Befehle und Tastenkürzel funktionieren unverändert. Eigenständiger Plugin-Slot, eigene Konfiguration, eigene Datenbank.
+27
View File
@@ -12,6 +12,33 @@ und verlinkt für Details auf die Release-Pages.
--- ---
## [1.0.2] — 2026-05-04 — Polish patch
Vier kleine Polish-Items aus dem Backlog gebündelt:
- **Hide bei New Game+ Menü**: Optionaler globaler Toggle der Hellion
Chat (und alle weiteren Plugin-Fenster wie Settings, DB-Viewer,
Pop-Outs) ausblendet, solange das NG+-Menü offen ist. Settings →
Fenster → Rahmen, Default aus. Skipt analog zum bestehenden
LoadingScreens-Pattern den gesamten `WindowSystem.Draw()`-Pfad.
- **Channel-Selector-Färbung**: Optionales Tinting des
Channel-Auswahl-Knopfs (Comment-Icon) neben dem Eingabefeld in der
aktuellen Channel-Farbe. Settings → Aussehen → Chat-Farben, Default
an. Konsistent zur bestehenden Eingabetext-Färbung, ExtraChat-Override
wird übernommen.
- **(De)Buff-Icon Aspect-Ratio-Fix**: `PayloadHandler.InlineIcon` quetschte
alle Hover-Icons auf 32×32. Status-Icons mit nicht-quadratischen
Dimensionen (Debuffs mit Pfeil-Indikator) sind jetzt aspekt-erhaltend
geshrinkt. Eigenständige Float-Math-Implementierung mit Zero-Size-Guard
statt Cherry-Pick aus dem offenen ChatTwo PR #157 (der hatte eine
int-Division-Falle).
- **HideState-Logging-Sweep**: Alle HideState-Transitions
(Battle/Cutscene/User/Override plus die Pop-Out-Spiegelung) loggen sich
auf Verbose-Level. Aus by default, Aktivierung via
`/xllog set HellionChat verbose` für Bug-Report-Diagnose.
[Release-Notes 1.0.2](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v1.0.2)
## [1.0.1] — 2026-05-04 — Window Position Recovery ## [1.0.1] — 2026-05-04 — Window Position Recovery
Fixes an off-screen-window scenario the user could end up in after a Fixes an off-screen-window scenario the user could end up in after a
+3 -3
View File
@@ -3,7 +3,7 @@
"Author": "JonKazama-Hellion", "Author": "JonKazama-Hellion",
"Name": "Hellion Chat", "Name": "Hellion Chat",
"InternalName": "HellionChat", "InternalName": "HellionChat",
"AssemblyVersion": "1.0.1.0", "AssemblyVersion": "1.0.2.0",
"Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.", "Description": "Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally removed (the optional webinterface) and a stack of privacy controls is added on top. Tabs, channel filters, RGB colours, emotes, screenshot mode, IPC integration and the chat replacement window itself work the same. The webinterface is intentionally not part of Hellion Chat because it serves a different use case from the smaller default footprint this plugin is built around.\n\nOn top of that, Hellion Chat adds privacy and data-handling controls designed to align with the modern data protection rules that apply across the EU, the United States and Japan. By default only your own conversations are stored; messages from strangers, NPCs and system spam stay out of the database. Retention windows are configurable per channel, history can be wiped retroactively, and stored data can be exported on demand.\n\nKey privacy and data-handling features:\n\n- Channel whitelist with a Privacy-First default\n- Per-channel retention with a daily background sweep\n- Retroactive cleanup with a Ctrl+Shift confirm\n- Export to Markdown, JSON or CSV\n- First-run wizard with three preset profiles (Privacy-First, Casual, Full History)\n- Bilingual UI (English and German) with live language switching\n- Independent plugin state — own config file and database directory, so Hellion Chat does not share state with upstream Chat 2\n\nBased on Chat 2 by Infi and Anna, licensed under EUPL-1.2.\n\nModding & support: join the Hellion Forge Discord at https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and other Hellion Online Media plugins/tools.",
"ApplicableVersion": "any", "ApplicableVersion": "any",
"RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat", "RepoUrl": "https://github.com/JonKazama-Hellion/HellionChat",
@@ -20,12 +20,12 @@
"CanUnloadAsync": false, "CanUnloadAsync": false,
"LoadPriority": 0, "LoadPriority": 0,
"Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)", "Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)",
"Changelog": "**Hellion Chat 1.0.1 — Window Position Recovery**\n\n- Automatic bounds check on the first draw after plugin load. When the persisted window position has no overlap with the primary viewport, the window snaps to a safe top-left default. Helpful after a monitor disconnect, resolution change or multi-monitor layout switch between sessions.\n- New \"Reset Window Position\" button in Settings → Window → Frame as a manual escape hatch for edge cases the automatic check doesn't catch.\n\nTested on Linux/Wayland with a hard-cut three-monitor reduction; window recovers cleanly without manual JSON editing.\n\nHousekeeping carried over since v1.0.0:\n\n- Documentation restructured into docs/ folder. New CHANGELOG, CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added\n- Stale ChatTwo/* paths in repo configs updated to HellionChat/*\n- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString Unicode fix relevant for non-ASCII channel/tab names)\n- GitHub Actions: actions/setup-dotnet bumped 4 → 5, github/codeql-action bumped 3 → 4\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-collision anti-pattern\n- IpcManager.Dispose uses UnregisterAction to match the matching\n RegisterAction call; previous mismatch leaked the action\n subscription on every plugin reload\n- ExtraChat.Dispose now unsubscribes all three IPC subscriptions\n (was only the first); leaks closed\n- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address\n before dereferencing the unsafe Character* cast\n- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the\n Hook reference instead of using the null-forgiving operator\n- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so\n a tab drop or empty-worlds list no longer crashes the UI\n- Debugger.cs now declares IDisposable so the existing Dispose runs\n\nCorrectness fixes:\n\n- GlobalParametersCache.GetValue captures Cache into a local before\n the bounds check, so a concurrent Refresh can't slip a different\n array between check and read\n-Line truncated "Changelog": "**Hellion Chat 1.0.2 — Polish patch**\n\n- New: optionally hide chat (and every other plugin window) while the New Game+ menu is open. Toggle in Settings → Window → Frame, default off. Closing the menu restores all windows.\n- New: optionally tint the channel selector button next to the input field with the currently active channel's colour. Toggle in Settings → Appearance → Colours, default on. Matches the existing input-text tint and respects ExtraChat overrides.\n- Fix: status, item and other inline hover icons keep their original aspect ratio. Debuff icons with non-square dimensions are no longer visually squished into a 32×32 box.\n- Diagnostic: hide-state transitions (battle, cutscene, user-hide, cutscene override) are now logged on Verbose level for easier bug reports — off by default, enable with `/xllog set HellionChat verbose`.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.1 — Window Position Recovery**\n\n- Automatic bounds check on the first draw after plugin load. When the persisted window position has no overlap with the primary viewport, the window snaps to a safe top-left default. Helpful after a monitor disconnect, resolution change or multi-monitor layout switch between sessions.\n- New \"Reset Window Position\" button in Settings → Window → Frame as a manual escape hatch for edge cases the automatic check doesn't catch.\n\nTested on Linux/Wayland with a hard-cut three-monitor reduction; window recovers cleanly without manual JSON editing.\n\nHousekeeping carried over since v1.0.0:\n\n- Documentation restructured into docs/ folder. New CHANGELOG, CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added\n- Stale ChatTwo/* paths in repo configs updated to HellionChat/*\n- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString Unicode fix relevant for non-ASCII channel/tab names)\n- GitHub Actions: actions/setup-dotnet bumped 4 → 5, github/codeql-action bumped 3 → 4\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-colliLine truncated
"AcceptsFeedback": true, "AcceptsFeedback": true,
"DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip", "DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip",
"DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip", "DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip",
"DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip", "DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip",
"TestingAssemblyVersion": "1.0.1.0", "TestingAssemblyVersion": "1.0.2.0",
"IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png", "IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png",
"ImageUrls": [ "ImageUrls": [
"https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png", "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png",