chore(release): prepare v1.0.2 — polish patch
Four small backlog items bundled: - New: hide chat (and every other plugin window) while the New Game+ menu is open. Settings -> Window -> Frame, default off. Skips the whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring the existing HideInLoadingScreens pattern. - New: tint the channel selector button in the active channel colour. Settings -> Appearance -> Colours, default on. Reuses the existing inputColour computation (incl. ExtraChat override) and adds an ImGuiCol.Button push around the selector. New ColourUtil helper AdjustBrightness derives hover/active variants. - Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32. Replaced with float-based aspect-ratio-preserving shrink, single scale-factor, zero-size guard, named MaxInlineIconSize constant. Affects six call sites (status, item, achievement and other inline hover paths). - Diagnostic: HideState transitions log on Verbose level for both ChatLogWindow and Popout. Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG entry added, README version line updated. yaml + repo.json changelog trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
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@@ -571,6 +571,16 @@ public sealed class Plugin : IDalamudPlugin
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return;
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}
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// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
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// open. Hides every plugin window in one shot (chat log, pop-outs,
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// settings, db viewer, etc.), matching the LoadingScreens pattern.
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if (Config.HideInNewGamePlusMenu && GameFunctions.GameFunctions.IsAddonInteractable(GameFunctions.GameFunctions.NewGamePlusAddonName))
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{
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ChatLogWindow.FinalizeFrame();
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TypingIpc.Update();
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return;
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}
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ChatLogWindow.HideStateCheck();
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Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
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