Merge pull request #151

Update PayloadHandler.cs
This commit is contained in:
Infi
2025-05-28 21:28:04 +02:00
committed by GitHub
+1 -1
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@@ -612,7 +612,7 @@ public sealed class PayloadHandler
var member = party.FirstOrDefault(member => member.Name.TextValue == player.PlayerName && member.World.RowId == world.RowId); var member = party.FirstOrDefault(member => member.Name.TextValue == player.PlayerName && member.World.RowId == world.RowId);
var isInParty = member != null; var isInParty = member != null;
var inInstance = GameFunctions.GameFunctions.IsInInstance(); var inInstance = GameFunctions.GameFunctions.IsInInstance();
var inPartyInstance = Sheets.TerritorySheet.GetRow(Plugin.ClientState.TerritoryType).TerritoryIntendedUse.RowId is (41 or 47 or 48 or 52 or 53); var inPartyInstance = Sheets.TerritorySheet.GetRow(Plugin.ClientState.TerritoryType).TerritoryIntendedUse.RowId is (41 or 47 or 48 or 52 or 53 or 61);
if (isLeader) if (isLeader)
{ {
if (!isInParty) if (!isInParty)