chore: remove boms

This commit is contained in:
Anna
2022-02-15 13:02:46 -05:00
parent 9b7b84a58d
commit a0525562ff
49 changed files with 49 additions and 49 deletions
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using ChatTwo.Code;
using ChatTwo.Code;
using Dalamud.Game.Text.SeStringHandling;
using LiteDB;
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using LiteDB;
using LiteDB;
namespace ChatTwo.Code;
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namespace ChatTwo.Code;
namespace ChatTwo.Code;
[System.Diagnostics.CodeAnalysis.SuppressMessage("Design", "CA1028:Enum Storage should be Int32")]
internal enum ChatType : ushort {
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namespace ChatTwo.Code;
namespace ChatTwo.Code;
internal enum InputChannel : uint {
Tell = 0,
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using Dalamud.Data;
using Dalamud.Data;
using Lumina.Excel.GeneratedSheets;
namespace ChatTwo.Code;
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using ChatTwo.Code;
using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Ui;
using Dalamud.Configuration;
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using ChatTwo.Code;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
using ChatTwo.Util;
using Dalamud.Game.ClientState.Keys;
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using ChatTwo.Util;
using ChatTwo.Util;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.UI;
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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
using Dalamud.Hooking;
using Dalamud.Memory;
using Dalamud.Utility.Signatures;
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using ChatTwo.Util;
using ChatTwo.Util;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using ChatTwo.Code;
using ChatTwo.Code;
namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
namespace ChatTwo.GameFunctions.Types;
internal sealed class ChatActivatedArgs {
internal string? AddIfNotPresent { get; init; }
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namespace ChatTwo.GameFunctions.Types;
namespace ChatTwo.GameFunctions.Types;
[Flags]
internal enum ModifierFlag {
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namespace ChatTwo.GameFunctions.Types;
namespace ChatTwo.GameFunctions.Types;
internal enum RotateMode {
None,
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namespace ChatTwo.GameFunctions.Types;
namespace ChatTwo.GameFunctions.Types;
internal sealed class TellHistoryInfo {
internal string Name { get; }
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namespace ChatTwo.GameFunctions.Types;
namespace ChatTwo.GameFunctions.Types;
internal sealed class TellTarget {
internal string Name { get; }
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using ChatTwo.Code;
using ChatTwo.Code;
using Dalamud.Game.Text.SeStringHandling;
using LiteDB;
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using System.Numerics;
using System.Numerics;
using System.Reflection;
using ChatTwo.Code;
using ChatTwo.Ui;
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using System.Diagnostics;
using System.Diagnostics;
using System.Globalization;
using ChatTwo.Resources;
using Dalamud.Data;
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using System.Numerics;
using System.Numerics;
using System.Runtime.InteropServices;
using ChatTwo.Ui;
using Dalamud.Interface;
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//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
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using System.Collections.Concurrent;
using System.Collections.Concurrent;
using System.Diagnostics;
using ChatTwo.Code;
using ChatTwo.Util;
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using Dalamud.Data;
using Dalamud.Data;
using ImGuiScene;
using Lumina.Excel.GeneratedSheets;
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using System.Diagnostics;
using System.Diagnostics;
using System.Numerics;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
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using System.Numerics;
using System.Numerics;
using ChatTwo.Util;
using Dalamud.Interface;
using Dalamud.Utility;
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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
using SharpDX.DirectWrite;
using FontStyle = SharpDX.DirectWrite.FontStyle;
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using System.Diagnostics;
using System.Diagnostics;
using System.Numerics;
using ChatTwo.Resources;
using ChatTwo.Ui.SettingsTabs;
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using System.Diagnostics;
using System.Diagnostics;
using System.Numerics;
using ChatTwo.Resources;
using ChatTwo.Util;
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using ChatTwo.Code;
using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Interface;
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using ChatTwo.Resources;
using ChatTwo.Resources;
using ChatTwo.Util;
using ImGuiNET;
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using ChatTwo.Resources;
using ChatTwo.Resources;
using ChatTwo.Util;
using ImGuiNET;
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namespace ChatTwo.Ui.SettingsTabs;
namespace ChatTwo.Ui.SettingsTabs;
internal interface ISettingsTab {
string Name { get; }
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using ChatTwo.Resources;
using ChatTwo.Resources;
using ChatTwo.Util;
using ImGuiNET;
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using ChatTwo.Code;
using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Interface;
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namespace ChatTwo.Ui;
namespace ChatTwo.Ui;
internal interface IUiComponent : IDisposable {
void Draw();
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using ChatTwo.Code;
using ChatTwo.Code;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
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using System.Numerics;
using System.Numerics;
namespace ChatTwo.Util;
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using System.Numerics;
using System.Numerics;
namespace ChatTwo.Util;
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using System.Text;
using System.Text;
using Dalamud.Interface;
using Dalamud.Interface.Style;
using ImGuiNET;
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namespace ChatTwo.Util;
namespace ChatTwo.Util;
internal static class NumUtil {
internal static uint NumberOfSetBits(uint i) {
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using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling;
namespace ChatTwo.Util;
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using System.Text;
using System.Text;
namespace ChatTwo.Util;
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using ChatTwo.Code;
using ChatTwo.Code;
using ChatTwo.Resources;
namespace ChatTwo.Util;