feat(tabs): TabIconMapping with default-pool plus override resolver
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using Dalamud.Interface;
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namespace HellionChat.Ui;
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/// <summary>
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/// Default-Icon-Mapping für Tabs. v1.2.0 Layout-Refresh nutzt das
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/// in Top-Tabs (Icon-Prefix) und Sidebar (Icon-only mit Tooltip).
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/// User können in Settings → Tabs per Tab.Icon-Override eigene
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/// FontAwesome-Glyphen setzen.
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///
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/// Aufteilung:
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/// - <see cref="ResolveGlyphName(Tab)"/> + <see cref="PickerOptions"/>
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/// sind reine String-Logik und stehen aus Test-Sicht ohne
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/// Dalamud-Dependency zur Verfügung (siehe Hilfsklasse
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/// <see cref="TabIconGlyphResolver"/> in derselben Datei, die ohne
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/// Dalamud-Imports auskommt).
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/// - <see cref="Resolve(Tab)"/> liefert den FontAwesomeIcon-Enum-Wert
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/// für Render-Code (T3/T5/T7) und ist daher Dalamud-abhängig.
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/// </summary>
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internal static class TabIconMapping
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{
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/// <summary>
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/// FontAwesome-Glyph-Name → Icon-Enum-Lookup. Wird für die
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/// Production-Resolve-API benötigt. Enthält nur Glyphen aus
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/// <see cref="TabIconGlyphResolver.PickerOptions"/>.
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/// </summary>
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private static readonly Dictionary<string, FontAwesomeIcon> GlyphLookup = new(StringComparer.OrdinalIgnoreCase)
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{
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["comment"] = FontAwesomeIcon.Comment,
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["comments"] = FontAwesomeIcon.Comments,
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["cog"] = FontAwesomeIcon.Cog,
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["users"] = FontAwesomeIcon.Users,
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["user-friends"] = FontAwesomeIcon.UserFriends,
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["link"] = FontAwesomeIcon.Link,
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["envelope"] = FontAwesomeIcon.Envelope,
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["clock"] = FontAwesomeIcon.Clock,
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["hashtag"] = FontAwesomeIcon.Hashtag,
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["star"] = FontAwesomeIcon.Star,
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["heart"] = FontAwesomeIcon.Heart,
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["bell"] = FontAwesomeIcon.Bell,
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["bookmark"] = FontAwesomeIcon.Bookmark,
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["flag"] = FontAwesomeIcon.Flag,
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["fire"] = FontAwesomeIcon.Fire,
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};
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/// <summary>
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/// Picker-Options-Pool — Pass-through zu <see cref="TabIconGlyphResolver"/>.
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/// </summary>
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public static IReadOnlyList<string> PickerOptions => TabIconGlyphResolver.PickerOptions;
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/// <summary>
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/// Pass-through zu <see cref="TabIconGlyphResolver.ResolveGlyphName(Tab)"/>.
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/// Liegt hier nochmal als Convenience-Alias, damit Aufrufer nur
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/// <see cref="TabIconMapping"/> kennen müssen.
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/// </summary>
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public static string ResolveGlyphName(Tab tab) => TabIconGlyphResolver.ResolveGlyphName(tab);
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/// <summary>
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/// Production-Surface: liefert das Icon für einen Tab. Wrapper um
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/// <see cref="TabIconGlyphResolver.ResolveGlyphName(Tab)"/> plus
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/// Enum-Lookup. Wird von Render-Code (T3, T5, T7) verwendet.
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/// </summary>
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public static FontAwesomeIcon Resolve(Tab tab)
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{
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var glyph = TabIconGlyphResolver.ResolveGlyphName(tab);
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return GlyphLookup.TryGetValue(glyph, out var icon)
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? icon
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: FontAwesomeIcon.Hashtag;
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}
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}
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/// <summary>
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/// Reine String-Resolver-Logik ohne Dalamud-Dependency. Bewusst
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/// separat, damit Tests (HellionChat.Tests, Microsoft.NET.Sdk ohne
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/// Dalamud-Reference) sie aufrufen können, ohne dass die JIT beim
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/// Methodenaufruf die Dalamud-Assembly laden muss.
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/// </summary>
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internal static class TabIconGlyphResolver
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{
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/// <summary>
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/// Glyph-Set, das überhaupt als Override akzeptiert wird. Spiegelt
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/// die Keys aus <see cref="TabIconMapping.GlyphLookup"/>.
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/// </summary>
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private static readonly HashSet<string> KnownGlyphs = new(StringComparer.OrdinalIgnoreCase)
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{
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"comment", "comments", "cog", "users", "user-friends", "link",
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"envelope", "clock", "hashtag", "star", "heart", "bell",
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"bookmark", "flag", "fire",
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};
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/// <summary>
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/// Picker-Options-Pool. Wird im Settings-Tab Icon-Combobox angezeigt.
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/// Reihenfolge ist die UI-Reihenfolge.
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/// </summary>
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public static readonly IReadOnlyList<string> PickerOptions =
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["comment", "comments", "cog", "users", "user-friends", "link",
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"envelope", "clock", "hashtag", "star", "heart", "bell",
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"bookmark", "flag", "fire"];
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/// <summary>
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/// Tab-Name → Default-Glyph-Name. Tab.Name wird per Lokalisierung
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/// gesetzt; wir matchen daher gegen einen Pool aus DE/EN-Synonymen.
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/// </summary>
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private static readonly Dictionary<string, string> NameDefaults = new(StringComparer.OrdinalIgnoreCase)
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{
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["allgemein"] = "comment",
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["general"] = "comment",
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["system"] = "cog",
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["free company"] = "users",
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["fc"] = "users",
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["gruppe"] = "user-friends",
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["group"] = "user-friends",
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["party"] = "user-friends",
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["linkshell"] = "link",
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["ls"] = "link",
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["cwls"] = "link",
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["tells"] = "envelope",
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["tell"] = "envelope",
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};
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/// <summary>
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/// Test-Surface: Glyph-Name-Resolver ohne Dalamud-Dependency.
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/// Reihenfolge:
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/// 1. Tab.Icon-Override (falls gesetzt):
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/// a) bekannter Glyph → diesen Glyph
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/// b) unbekannter Glyph → harter Fallback "hashtag" (User hat
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/// bewusst etwas gesetzt, also überstimmt das die Defaults)
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/// 2. Auto-Tell-Tab → "clock"
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/// 3. Tab-Name-Default (<see cref="NameDefaults"/>-Lookup)
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/// 4. Fallback "hashtag"
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/// </summary>
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public static string ResolveGlyphName(Tab tab)
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{
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if (!string.IsNullOrEmpty(tab.Icon))
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return KnownGlyphs.Contains(tab.Icon) ? tab.Icon : "hashtag";
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if (tab.IsTempTab)
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return "clock";
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if (NameDefaults.TryGetValue(tab.Name, out var byName))
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return byName;
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return "hashtag";
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}
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}
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