diff --git a/repo.json b/repo.json index 7f5ed56..c2043ed 100644 --- a/repo.json +++ b/repo.json @@ -22,9 +22,9 @@ "Punchline": "Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)", "Changelog": "**Hellion Chat 1.0.2 — Polish patch**\n\n- New: optionally hide chat (and every other plugin window) while the New Game+ menu is open. Toggle in Settings → Window → Frame, default off. Closing the menu restores all windows.\n- New: optionally tint the channel selector button next to the input field with the currently active channel's colour. Toggle in Settings → Appearance → Colours, default on. Matches the existing input-text tint and respects ExtraChat overrides.\n- Fix: status, item and other inline hover icons keep their original aspect ratio. Debuff icons with non-square dimensions are no longer visually squished into a 32×32 box.\n- Diagnostic: hide-state transitions (battle, cutscene, user-hide, cutscene override) are now logged on Verbose level for easier bug reports — off by default, enable with `/xllog set HellionChat verbose`.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.1 — Window Position Recovery**\n\n- Automatic bounds check on the first draw after plugin load. When the persisted window position has no overlap with the primary viewport, the window snaps to a safe top-left default. Helpful after a monitor disconnect, resolution change or multi-monitor layout switch between sessions.\n- New \"Reset Window Position\" button in Settings → Window → Frame as a manual escape hatch for edge cases the automatic check doesn't catch.\n\nTested on Linux/Wayland with a hard-cut three-monitor reduction; window recovers cleanly without manual JSON editing.\n\nHousekeeping carried over since v1.0.0:\n\n- Documentation restructured into docs/ folder. New CHANGELOG, CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added\n- Stale ChatTwo/* paths in repo configs updated to HellionChat/*\n- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString Unicode fix relevant for non-ASCII channel/tab names)\n- GitHub Actions: actions/setup-dotnet bumped 4 → 5, github/codeql-action bumped 3 → 4\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 1.0.0 — Standalone Major Release**\n\nFirst fully standalone release. Internal cleanup plus a sweep of\npre-existing correctness, security, threading and resource-leak\nfixes carried over from the upstream codebase. No user action\nrequired — auto-update applies cleanly, configuration and database\npaths unchanged.\n\nStandalone identity:\n\n- Code namespace consolidated from ChatTwo.* to HellionChat.* across\n all source files\n- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:\n Register, Available, Unregister, Invoke, GetChatInputState,\n ChatInputStateChanged) — third-party plugins that bound to the old\n channels need to be updated; none known at release time\n- ImGui popup ID renamed to hellionchat-context-popup\n- Repository folder restructured (ChatTwo/ → HellionChat/), all CI\n and build paths updated accordingly\n- Public-facing descriptions reworded from upstream-fork framing to\n standalone framing (Chat 2 attribution preserved per EUPL-1.2)\n- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'\n\nSafety:\n\n- Plugin now refuses to load when upstream Chat 2 is also active —\n bilingual conflict message in EN/DE, throw before any subsystem\n initialization, prevents the runtime crash that previously occurred\n when both plugins replaced the same chat window in parallel\n- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory\n corruption from aggregate-term overflow, CVE-2025-7709)\n- NuGet restore now honors packages.lock.json so transitive\n dependencies don't drift between machines or CI runs\n\nDefault tab layout sharpened (one-time tab reset on first start):\n\nThe first-run tab layout is reorganized into five thematic tabs\nbased on external tester feedback. General contains only Say,\nYell and Shout (immediate-surroundings public chat). System\nabsorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,\nGathering, PF recruitment pings) and announcement noise\n(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)\nthat previously lived in General. FreeCompany, Group and\nLinkshell each own their channel set. The static Tell tab is\ngone — Auto-Tell-Tabs spawns per-conversation tabs on demand.\nThe Beginner / Novice-Network preset is no longer added by\ndefault but is still available via Settings, Tabs.\n\nThis is a one-time tab-layout reset for users on config version\n12 or older. Privacy, Retention, Theme and every other setting\nis preserved. Your previous tab configuration is written to\npluginConfigs/HellionChat.json.pre-v13-backup so you can restore\nit manually if you prefer the old layout.\n\nCrash-class fixes (formerly latent in upstream):\n\n- MathUtil.HasOverlap now uses a correct AABB test; identical or\n edge-touching rectangles are no longer reported as non-overlapping\n- ChatCode.Equals compares fields directly instead of GetHashCode;\n removes the hash-collision anti-pattern\n- IpcManager.Dispose uses UnregisterAction to match the matching\n RegisterAction call; previous mismatch leaked the action\n subscription on every plugin reload\n- ExtraChat.Dispose now unsubscribes all three IPC subscriptions\n (was only the first); leaks closed\n- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address\n before dereferencing the unsafe Character* cast\n- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the\n Hook reference instead of using the null-forgiving operator\n- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so\n a tab drop or empty-worlds list no longer crashes the UI\n- Debugger.cs now declares IDisposable so the existing Dispose runs\n\nCorrectness fixes:\n\n- GlobalParametersCache.GetValue captures Cache into a local before\n the bounds check, so a concurrent Refresh can't slip a different\n array between check and read\n- IconUtil binary search bounds initialized to entries.Length-1 and\n reset on redirect-restart; entries.Length==0 short-circuits\n- Sheets.WorldsOnDatacenter now compares DataCenter.RowId (was\n Region.RowId) so it actually returns same-DC worlds\n- Message.cs back-reference loop iterates the processed Sender/Content\n properties so chunks added by CheckMessageContent get Message set\n- Language.zh-Hans Webinterface_Start_Success corrected to\n \"网页界面已启动\" (was \"网页界面已停止\")\n\nThreading and async:\n\n- AutoTranslate Entries/ValidEntries are now serialized behind a\n single lock; the preload worker thread and main thread no longer\n race on the underlying dictionary/hash set\n- Privacy retention and cleanup workers bound their framework-refresh\n waits to 5 seconds with a logged timeout; a hung framework tick can\n no longer deadlock the background worker\n\nResource handling:\n\n- EmoteCache reuses the static HttpClient instead of allocating a new\n one per call (closed socket leak)\n- FontManager wraps HttpClient/HttpResponseMessage in using-blocks\n and adds EnsureSuccessStatusCode; failed downloads no longer\n silently produce a zero-byte font file\n- SearchSelector mixes the row index into the ImGui ID stack so\n selectables don't collapse to a single ambiguous ID\n- SettingsTabs/Chat blocked-emote add-button now opens its selector\n popup on left-click\n\nPerformance:\n\n- DbViewer text export caches filteredHistory.Count once instead of\n re-enumerating the IEnumerable on every batch (O(N) instead of\n O(N²) on large histories)\n\nLicense attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md\nand the Credits section in README) is unchanged.\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n**Hellion Chat 0.6.1 — Pop-Out Discoverability & /tell Auto-Pop-Out**\n\n- Pop-out button now visible in the chat header (no more hunting through the right-click menu)\n- One-time hint banner explains pop-out tabs and the right-click shortcut\n- New setting: open new /tell tabs directly as pop-out windows (Settings → Chat → Auto-Tell-Tabs)\n- Pop-out input is now enabled by default — closing a pop-out still returns the tab to the sidebar\n- Bugfix: dropping or logging out with an LRU/popped auto-tell tab now also closes its pop-out window (no more ghost windows)\n- Bugfix: dead zone below the chat input bar when the v0.6.0 pop-out hint banner was visible (also fixed retroactively for the v0.6.0 banner inside pop-outs)\n\nModding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR\n\nBased on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).\n\n---\n\nEarlier history: https://github.com/JonKazama-Hellion/HellionChat/releases", "AcceptsFeedback": true, - "DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip", - "DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip", - "DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.1/latest.zip", + "DownloadLinkInstall": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.2/latest.zip", + "DownloadLinkUpdate": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.2/latest.zip", + "DownloadLinkTesting": "https://github.com/JonKazama-Hellion/HellionChat/releases/download/v1.0.2/latest.zip", "TestingAssemblyVersion": "1.0.2.0", "IconUrl": "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png", "ImageUrls": [