fix: correctness bugs flagged by CodeRabbit
Four pre-existing upstream defects fixed in v1.0.0: - Util/GlobalParametersCache.cs GetValue captures Cache into a local before the bounds check, so the check and the indexed read operate on the same array reference even when Refresh reassigns Cache from the main thread between the two operations - Util/IconUtil.cs binary search bounds: hi initialized to entries.Length-1 (was Length), and reset on redirect-restart; added entries.Length==0 short-circuit to prevent indexing into empty arrays - Sheets.cs WorldsOnDatacenter compared Region.RowId, which groups by region instead of datacenter — now compares DataCenter.RowId directly so the result actually reflects same-DC worlds - Message.cs back-reference loop iterates the processed Sender/Content properties rather than the raw constructor parameters, so chunks added or replaced by CheckMessageContent also get Message set
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@@ -37,7 +37,7 @@ public static class Sheets
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public static IEnumerable<World> WorldsOnDatacenter(IPlayerCharacter character)
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{
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var dcRow = character.HomeWorld.Value.DataCenter.Value.Region.RowId;
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return WorldSheet.Where(world => world.IsPublic && world.DataCenter.Value.Region.RowId == dcRow);
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var dcRow = character.HomeWorld.Value.DataCenter.RowId;
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return WorldSheet.Where(world => world.IsPublic && world.DataCenter.RowId == dcRow);
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}
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}
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