feat(ui): add SymbolPicker popup with FFXIV icon tab

New popup attached to the chat input lets the user browse and insert
Dalamud SeIconChar glyphs (161 PUA codepoints, server-safe by design).
Search field filters by enum name. Multi-insert keeps the popup open
until the user clicks elsewhere. BMP tab follows in the next commit.
This commit is contained in:
2026-05-16 01:11:12 +02:00
parent fbbbeebade
commit abbbf95002
2 changed files with 151 additions and 0 deletions
+27
View File
@@ -40,6 +40,7 @@ public sealed class ChatLogWindow : Window
private readonly CommandWrapper _clearHellionCommand;
private readonly CommandWrapper _hellionCommand;
private readonly SymbolPicker _symbolPicker;
internal bool ScreenshotMode;
private string Salt { get; }
@@ -129,6 +130,8 @@ public sealed class ChatLogWindow : Window
_clearHellionCommand.Execute += ClearLog;
_hellionCommand.Execute += ToggleChat;
_symbolPicker = new SymbolPicker();
Plugin.ClientState.Login += Login;
Plugin.ClientState.Logout += Logout;
@@ -792,6 +795,30 @@ public sealed class ChatLogWindow : Window
)
inputColour = ecColour;
// Symbol-picker trigger sits left of the channel indicator. ImRaii.Popup
// inside DrawAndConsume pins to the last rendered item, so the call MUST
// run immediately after this IconButton — placing it after the channel
// picker below would pin the popup under the wrong widget.
if (ImGuiUtil.IconButton(
FontAwesomeIcon.Smile,
"symbol-picker-trigger",
"Insert symbol or FFXIV icon"))
{
_symbolPicker.OpenPopup();
}
var insertedSymbol = _symbolPicker.DrawAndConsume();
if (insertedSymbol is not null)
{
// Same cursor-aware splice idiom as the AutoComplete commit path at
// ChatLogWindow.cs:2487-2493. Clamp because CursorPos can drift if
// the user mutates Chat while the popup is open.
var pos = Math.Clamp(CursorPos, 0, Chat.Length);
Chat = Chat[..pos] + insertedSymbol + Chat[pos..];
Activate = true;
ActivatePos = pos + insertedSymbol.Length;
}
ImGui.SameLine();
var beforeIcon = ImGui.GetCursorPos();
var tintSelector = Plugin.Config.ColorSelectedInputChannelButton && inputColour.HasValue;