- API 15
- Migrate config for API 15 - Migrate database for API 15 - Allow usage of new target source - Implement first tell target option
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+13
-8
@@ -8,18 +8,18 @@ namespace ChatTwo;
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public class FontManager
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{
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internal IFontHandle Axis { get; private set; }
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internal IFontHandle AxisItalic { get; private set; }
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internal IFontHandle Axis = null!;
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internal IFontHandle AxisItalic = null!;
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internal IFontHandle RegularFont { get; private set; }
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internal IFontHandle? ItalicFont { get; private set; }
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internal IFontHandle RegularFont = null!;
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internal IFontHandle? ItalicFont;
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internal IFontHandle FontAwesome { get; private set; }
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internal IFontHandle FontAwesome = null!;
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internal readonly byte[] GameSymFont;
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private ushort[] Ranges;
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private ushort[] JpRange;
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private ushort[] Ranges = [];
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private ushort[] JpRange = [];
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public static readonly HashSet<float> AxisFontSizeList =
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[
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@@ -69,10 +69,15 @@ public class FontManager
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}
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}
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// Ingame supported ranges
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var reader = new FdtReader(Plugin.DataManager.GetFile("common/font/axis_12.fdt")!.Data);
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foreach (var c in reader.Glyphs)
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builder.AddChar(c.Char);
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// various symbols
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// French
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// Romanian
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builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
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// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
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builder.AddText("Œœ");
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builder.AddText("ĂăÂâÎîȘșȚț");
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