fix: censor abbreviated player names in screenshot mode
Best effort.
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@@ -3,6 +3,7 @@ using ChatTwo.Code;
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using ChatTwo.GameFunctions.Types;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using Dalamud.Game.Config;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Hooking;
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using Dalamud.Memory;
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@@ -57,6 +58,17 @@ internal sealed unsafe class Chat : IDisposable
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internal bool UsesTellTempChannel { get; set; }
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internal InputChannel? PreviousChannel { get; private set; }
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private enum PlayerNameDisplayType : uint
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{
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FullName = 0,
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SurnameAbbreviated = 1,
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ForenameAbbreviated = 2,
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Initials = 3
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}
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private long LastPlayerNameDisplayTypeRefresh;
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private PlayerNameDisplayType CurrentPlayerNameDisplayType = PlayerNameDisplayType.FullName;
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internal Chat(Plugin plugin)
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{
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Plugin = plugin;
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@@ -444,4 +456,38 @@ internal sealed unsafe class Chat : IDisposable
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return wasValid;
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}
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private PlayerNameDisplayType GetNameDisplayType()
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{
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var ok = Plugin.GameConfig.TryGet(UiConfigOption.LogNameType, out uint type);
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if (!ok || !Enum.IsDefined(typeof(PlayerNameDisplayType), type))
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return PlayerNameDisplayType.FullName;
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return (PlayerNameDisplayType) type;
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}
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internal string AbbreviatePlayerName(string playerName)
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{
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if (LastPlayerNameDisplayTypeRefresh + 5 * 1000 < Environment.TickCount64)
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{
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LastPlayerNameDisplayTypeRefresh = Environment.TickCount64;
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CurrentPlayerNameDisplayType = GetNameDisplayType();
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}
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if (CurrentPlayerNameDisplayType == PlayerNameDisplayType.FullName)
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return playerName;
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var split = playerName.Split(' ');
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if (split.Length != 2)
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return playerName;
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return CurrentPlayerNameDisplayType switch
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{
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PlayerNameDisplayType.SurnameAbbreviated =>
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$"{split.First()} {split.Last().FirstOrDefault('A')}.",
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PlayerNameDisplayType.ForenameAbbreviated =>
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$"{split.First().FirstOrDefault('A')}. {split.Last()}",
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PlayerNameDisplayType.Initials =>
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$"{split.First().FirstOrDefault('A')}. {split.Last().FirstOrDefault('A')}.",
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_ => playerName
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};
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}
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}
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@@ -546,6 +546,8 @@ public sealed class ChatLogWindow : Window
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{
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var playerName = TellTarget.Name;
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if (ScreenshotMode)
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// Note: don't use HidePlayerInString here because
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// abbreviation settings do not affect this.
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playerName = HashPlayer(TellTarget.Name, TellTarget.World);
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var world = WorldSheet.GetRow(TellTarget.World)?.Name?.RawString ?? "???";
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@@ -594,6 +596,8 @@ public sealed class ChatLogWindow : Window
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{
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if (!string.IsNullOrWhiteSpace(tellPlayerName) && tellWorldId != 0)
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{
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// Note: don't use HidePlayerInString here because
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// abbreviation settings do not affect this.
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var playerName = HashPlayer(tellPlayerName, tellWorldId);
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var world = WorldSheet.GetRow(tellWorldId)?.Name?.RawString ?? "???";
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@@ -1648,10 +1652,14 @@ public sealed class ChatLogWindow : Window
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var content = text.Content ?? "";
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if (ScreenshotMode)
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{
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if (chunk.Link is PlayerPayload playerPayload && content.Contains(playerPayload.PlayerName))
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content = content.Replace(playerPayload.PlayerName, HashPlayer(playerPayload.PlayerName, playerPayload.World.RowId));
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else if (Plugin.ClientState.LocalPlayer is { } player && content.Contains(player.Name.TextValue))
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content = content.Replace(player.Name.TextValue, HashPlayer(player.Name.TextValue, player.HomeWorld.Id));
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// TODO: the result of hashing the player name should be cached.
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// Currently we recalculate the abbreviated player names, the
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// hashes and the string replacements every frame when they
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// never change.
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if (chunk.Link is PlayerPayload playerPayload)
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content = HidePlayerInString(content, playerPayload.PlayerName, playerPayload.World.RowId);
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else if (Plugin.ClientState.LocalPlayer is { } player)
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content = HidePlayerInString(content, player.Name.TextValue, player.HomeWorld.Id);
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}
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if (wrap)
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@@ -1683,6 +1691,14 @@ public sealed class ChatLogWindow : Window
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ImGui.Image(FontIcon.ImGuiHandle, size, uv0, uv1);
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ImGuiUtil.PostPayload(chunk, handler);
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}
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private string HidePlayerInString(string str, string playerName, uint worldId)
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{
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var expected = Plugin.Functions.Chat.AbbreviatePlayerName(playerName);
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var hash = HashPlayer(playerName, worldId);
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return str.Replace(playerName, expected).Replace(expected, hash);
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}
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private string HashPlayer(string playerName, uint worldId)
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